New Demo Wad

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
Tormentor667
Posts: 13533
Joined: Wed Jul 16, 2003 3:52 am
Contact:

New Demo Wad

Post by Tormentor667 »

What about creating a new demo wad to show off the features of the latest ZDoom versions?! This wad could also be updated everytime a new cab is released :)
User avatar
BBG
Posts: 36
Joined: Wed Jul 16, 2003 12:44 am

Re: New Demo Wad

Post by BBG »

Tormentor667 wrote:What about creating a new demo wad to show off the features of the latest ZDoom versions?! This wad could also be updated everytime a new cab is released :)
Are you volunteering?
User avatar
X-DOOM
Posts: 541
Joined: Tue Jul 15, 2003 5:16 pm
Location: Charlesbourg, Québec, Canada
Contact:

Post by X-DOOM »

i am a volunteer !

but i will need some help maybe :)This will also help to know every thing that are NEW !
User avatar
Zell
Posts: 791
Joined: Thu Jul 24, 2003 7:47 am
Location: IN A GODDAMN BOX[In Erie.]

Post by Zell »

Ill volunteer.
User avatar
Hirogen2
Posts: 2033
Joined: Sat Jul 19, 2003 6:15 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: Central Germany
Contact:

Post by Hirogen2 »

So everybody goes making his own test WAD. Fine then.
Cyb
Posts: 912
Joined: Tue Jul 15, 2003 5:12 pm

Post by Cyb »

I have a map that only runs (properly) on post-47i which uses a bunch of the new features... I'll be releasing it whenever randy relases 2.1
User avatar
randi
Site Admin
Posts: 7746
Joined: Wed Jul 09, 2003 10:30 pm
Contact:

Post by randi »

Heh. Does that mean you've finished it? I might have to hurry up, then. :-)
Cyb
Posts: 912
Joined: Tue Jul 15, 2003 5:12 pm

Post by Cyb »

yes and yes :D
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

I've been putting off learning all the new features since until now I haven't had an editor I felt comfortable using. Once Doom Builder is a bit more stable and has full ZDoom support, I'll try my hand at making levels again.

So, in short... You're all doomed. :(
User avatar
Ty Halderman
... in rememberance ...
Posts: 282
Joined: Thu Jul 17, 2003 9:53 pm
Location: New Orleans LA
Contact:

Post by Ty Halderman »

Cyb wrote:I have a map that only runs (properly) on post-47i which uses a bunch of the new features... I'll be releasing it whenever randy relases 2.1
Careful. I said that once about a megawad and eventually someone's going to hold me to it :roll:
User avatar
HotWax
Posts: 10002
Joined: Fri Jul 18, 2003 6:18 pm
Location: Idaho Falls, ID

Post by HotWax »

Ty Halderman wrote:
Cyb wrote:I have a map that only runs (properly) on post-47i which uses a bunch of the new features... I'll be releasing it whenever randy relases 2.1
Careful. I said that once about a megawad and eventually someone's going to hold me to it :roll:
ROFL!!
User avatar
ReX
Posts: 1578
Joined: Tue Aug 05, 2003 10:01 am
Location: Quatto's Palace
Contact:

Post by ReX »

Ty Halderman wrote:Careful. I said that once about a megawad and eventually someone's going to hold me to it
Now that you mention it, when are we going to have that whole Alien Encounter thing? :wink:
Post Reply

Return to “General”