
Nash wrote:I see what you did with the sprite draw distance, but would such a thing be possible for lines too?
dpJudas wrote:Method #1 is by far the easiest to implement, but has the drawback that you can't do large structures in the distance.
drfrag wrote:I actually think this would be a good idea, after all walls dissapeared in old ports when the drawsegs list got exhausted.
Of course in an optioned and controlled way, disabled by default and not happening when the ceiling is a sky?
It's some sort of low detail mode after all, i'd happily include it in ZDoom32 (that poor man's engine) but i don't know how.
@dpJudas: Any suggestions would be welcome (and on ZDoom32 as well), i know you're very busy right now.

Rachael wrote:Sprites are your biggest killer. You might be able to translate this into your child ports. (Yes, it's reverting a revert)
dpJudas wrote:I would do the following, if I were to implement this:
Did you actually mean return true?dpJudas wrote:Return false when this results in the entire line being clipped


Users browsing this forum: Clownman and 6 guests