Open GL dynamic light size and intensity?

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Open GL dynamic light size and intensity?

Postby Xahn519 » Mon May 29, 2017 11:12 pm

Hello.

In recent GZDoom versions these options seem to be missing. How does one change them at this point?
Xahn519
 
Joined: 28 May 2017

Re: Open GL dynamic light size and intensity?

Postby _mental_ » Mon May 29, 2017 11:22 pm

They were removed intentionally.
Graf Zahl wrote:Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago.
_mental_
 
 
 
Joined: 07 Aug 2011

Re: Open GL dynamic light size and intensity?

Postby Xahn519 » Mon May 29, 2017 11:51 pm

_mental_ wrote:They were removed intentionally.
Graf Zahl wrote:Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago.



I suppose that makes sense. I used to use fog effects to have thick dark fog and crank up the dynamic lights with a flashlight mod.

Thanks for the reply.
Xahn519
 
Joined: 28 May 2017

Re: Open GL dynamic light size and intensity?

Postby Elias79 » Tue Jul 10, 2018 12:48 pm

_mental_ wrote:They were removed intentionally.
Graf Zahl wrote:Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago.

How do you define users?

1. What alternative would you suggest when making maps and wanting go past 255 in brightness?
2. Could the Open GL Lights intensity be configured using ACS or Z-Script?
3. Is GZdoom compatible with custom GLSL shaders or similar "add ons"?

Spoiler:
Elias79
 
Joined: 30 Jan 2017

Re: Open GL dynamic light size and intensity?

Postby Chris » Tue Jul 10, 2018 7:12 pm

Elias79 wrote:I assume you meant players and not users as users is anyone using the software.

He means what it says. It makes no sense for it to be an option for anyone using the software. It makes more sense as a mapping option, since mappers will design their maps expecting specific levels of intensity, and not a user option, since a user will just have to manually change it according to the current map to make it look right.
User avatar
Chris
 
Joined: 17 Jul 2003

Re: Open GL dynamic light size and intensity?

Postby Elias79 » Tue Jul 10, 2018 11:41 pm

Chris wrote:
Elias79 wrote:I assume you meant players and not users as users is anyone using the software.

He means what it says. It makes no sense for it to be an option for anyone using the software. It makes more sense as a mapping option, since mappers will design their maps expecting specific levels of intensity, and not a user option, since a user will just have to manually change it according to the current map to make it look right.

Ok fair but it seems to me that Overbright Dynamic Lights are not yet possible and even if the GL Light itself was brighter then the engine would still clamp or limit the output

viewtopic.php?f=15&t=61237
Elias79
 
Joined: 30 Jan 2017

Re: Open GL dynamic light size and intensity?

Postby Graf Zahl » Wed Jul 11, 2018 2:56 am

Yes, but that's an entirely different issue.
User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
 
Joined: 19 Jul 2003
Location: Germany


Return to General

Who is online

Users browsing this forum: No registered users and 2 guests