The Ultimate DooMer wrote:Only found out about this the other day...the music in SSD sounds awful with the new fluidsynth default - soo much chorus fx, some synths will drown out everything else. (in fact the only reason I upgraded to 3.1 in the middle of the playthrough was because I hit a track that wouldn't play at all with 3.0, one of several it turned out)
Does anyone know of a soundfont that is close to the original fmod playback?
.mid composer's two cents here: the included soundfont (gzdoom.sf2) frankly works pretty well...
if the fluid_chorus and fluid_reverb settings are disabled. Enabling either of these totally throws things out of whack, and no midi composers in the Doom community write music with reverb/chorus in mind. With those two switched off, the sound is close enough to GM.dls that most tracks tend to play As The Artist Intended(tm), which is really what the engine's default behavior should be.
I'd really like to propose changing those two settings to be off by default. It's already confusing folks into thinking the included soundfont is problematic, when it's really the settings.