Soundfont discussion

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Re: Soundfont discussion

Postby Gez » Tue May 16, 2017 5:04 pm

I know that when I tried the Silverspring soundfont with Fluidsynth, it was a disaster.
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Re: Soundfont discussion

Postby Graf Zahl » Tue May 16, 2017 5:25 pm

Chris wrote:Which is odd.



Not really. Timidity++ is a far better synthesizer, never mind that the actual code is a mess. It's not just the sound font that matters but also how the synth transforms the data into actual music. This cannot be expressed by a specification aside from the basics.

WildMidi also sounds a lot better than the GUS synth, even when both use the same patch set - and again Timidity++ sounds better than both.
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Re: Soundfont discussion

Postby Enjay » Tue May 16, 2017 5:28 pm

Gez wrote:I know that when I tried the Silverspring soundfont with Fluidsynth, it was a disaster.

Agreed, that one is an absolute mess with D_RUNNIN and Fluidsynth. It sounds OK with some tunes. I thought D_ROMERO was reasonable. When using Silverspring with Timidity++ it sounded much better on D_RUNNIN.
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Re: Soundfont discussion

Postby EmperorGrieferus » Thu Jun 01, 2017 3:32 pm

Guys, who can give me SC-55 Soundfont v2.0 by Patch93? I can't find it.
P.S.: I made a better version of SC-55 Soundfont v2.2 by Patch93. You can download it here: https://www.dropbox.com/s/57pfzyl1uyzzq ... d.zip?dl=0.
Last edited by EmperorGrieferus on Wed Aug 16, 2017 7:06 am, edited 2 times in total.
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Re: Soundfont discussion

Postby Princess Viscra Maelstrom » Sat Jun 03, 2017 3:10 pm

i didn't know about gzdoom.sf2 myself. i just stick with my collection of soundfonts i use or the Microsoft Synth though.

i use BassMIDI for my soundfont stuff, which works really great... except when it doesn't. i don't know what it is, but i had issues with it on Windows 7, and later on my current Windows 10 machine, where when it was running a song, the drive would just freeze GZDoom completely. i still have no idea how or why this happened, but now it works just fine on my system. the only issue i run into nowadays is that installing a new GPU driver makes GZDoom not recognize the driver anymore, so i have to uninstall and reinstall BassMIDI, which conveniently enough, remembers all of my soundfont paths. kind of strange, but it works...
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Re: Soundfont discussion

Postby The Ultimate DooMer » Sun Jun 04, 2017 7:55 am

Only found out about this the other day...the music in SSD sounds awful with the new fluidsynth default - soo much chorus fx, some synths will drown out everything else. (in fact the only reason I upgraded to 3.1 in the middle of the playthrough was because I hit a track that wouldn't play at all with 3.0, one of several it turned out)

Does anyone know of a soundfont that is close to the original fmod playback?
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Re: Soundfont discussion

Postby Chris » Sun Jun 04, 2017 8:12 am

The Ultimate DooMer wrote:Does anyone know of a soundfont that is close to the original fmod playback?

Did FMOD have a default soundfont it would use? I don't believe it had one built-in, so I wouldn't be surprised if it just loaded up Windows' default one (which is in the archaic DLS format, that never got wide support).
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Re: Soundfont discussion

Postby Gez » Sun Jun 04, 2017 8:15 am

Yes, FMOD on Windows uses gm.dls for MIDI by default.
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Re: Soundfont discussion

Postby Graf Zahl » Sun Jun 04, 2017 8:38 am

Sadly, FMOD was the only softsynth I remember that ever implemented DLS support. Would be nice being able to use GM.dls with either FluidSynth or Timidity++...
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Re: Soundfont discussion

Postby Chris » Sun Jun 04, 2017 11:31 am

Gez wrote:Yes, FMOD on Windows uses gm.dls for MIDI by default.

If left empty, FMOD will use its own default value. (On Windows systems, it looks for gm.dls which is located in Windows\System32\drivers.)
Yeah, the default MS Synth soundfont. Doubt that can be redistributed even if the format was supported.
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Re: Soundfont discussion

Postby Princess Viscra Maelstrom » Sun Jun 04, 2017 4:09 pm

FMOD always sounded weird to me once i started making my own MIDI music though. for whatever reason, all audio was mono for the longest time, or at least, all centered. later on it did appear to get proper panning, but it still didn't sound right. it also seemed to lack... i don't know, compression or limiting, which could make some tracks incredibly loud (try the intro or map01 theme from Equinox as an example. using the Microsoft synth limited the sound from being too loud, but FMOD played it so loud, it actually caused clipping). last but not least, it seemed to have problem with CCs, particularly modulation (i don't know if any of the other CCs works with plain MIDI files?), which was turned to max whenever it was used on an instrument in the song.

i don't miss that particularly much, though i've heard OpenAL causes issues with sound-effects now?
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Re: Soundfont discussion

Postby EmperorGrieferus » Sun Jul 09, 2017 1:57 pm

Gez wrote:https://forums.duke4.net/topic/6973-sc-55-soundfont-huge-update/
https://www.youtube.com/watch?v=1tmN1a3cDMg

I can't find SC-55 Soundfont by Patch93 v2.0.
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Re: Soundfont discussion

Postby Kappes Buur » Sun Jul 09, 2017 10:19 pm

EmperorGrieferus wrote:I can't find SC-55 Soundfont by Patch93 v2.0.

https://www.doomworld.com/forum/topic/9 ... soundfont/
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Re: Soundfont discussion

Postby EmperorGrieferus » Mon Jul 10, 2017 11:33 am

Kappes Buur wrote:
EmperorGrieferus wrote:I can't find SC-55 Soundfont by Patch93 v2.0.

https://www.doomworld.com/forum/topic/9 ... soundfont/

There's v2.2. Not 2.0.
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