New map for ZD-based ports.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby i387 » Mon Sep 15, 2003 7:14 am

HotWax wrote:You've improved the detail quite a bit, and made the level more interesting by adding more surprises and making it harder overall. It definately seems like your skills at mapping have improved and I look forward to playing all of the redesigned levels once you're done.


It's been about 6 years since I touched an editor, but everything came back pretty quickly. I'm glad you like it, and I look forward to redoing the other maps now.
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Postby i387 » Mon Sep 15, 2003 7:20 am

Zell wrote:hmmmmm? i cant seem to play in ultimate doom. do i need doom1 or is ultimate doom ok?

X.X my copm crashes when i load e1m7 up. =(


Ultimate Doom is what I've tested on. I don't think I even have the original Doom 1.9 IWAD.

I'm not sure why you are crashing. The ZD versions I used to make this were ZD 2.0.47, ZD 2.0.47i, and ZDGL 0.74

Typically my command line looks like: zdoom -iwad doom.wad -file infest.wad -skill 4 -warp 1 7
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Postby Hirogen2 » Mon Sep 15, 2003 7:52 am

i387 wrote:Ultimate Doom is what I've tested on. I don't think I even have the original Doom 1.9 IWAD.

Ultimate Doom only exists within v1.9 IWAD.
OTOH, I myself do not have the "original" IWAD (i.e. MD5 sums would not be the same).
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Postby Xaser » Tue Sep 16, 2003 5:45 pm

Zell wrote:hmmmmm? i cant seem to play in ultimate doom. do i need doom1 or is ultimate doom ok?


Ultimate Doom IS Doom1, only with a new episode. Anything that works with Doom1 will work in Utimate Doom.
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