New map for ZD-based ports.

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New map for ZD-based ports.

Postby i387 » Thu Sep 11, 2003 9:41 am

Infestation
--------------

I released a 9-level episode for the original Ultimate Doom back in 1997 called ITD (Industrial Techware Doom). By today's standards, it is seriously lacking in the detail department. But earlier last month I decided to go through, one-by-one and remake each map with modern tools for modern Doom ports. "Infestation" is the first map I decided to work on, which was originally E1M7 in ITD.

It will probably be several months before anything else is released, but I wanted to throw out this "teaser".

http://www.industrialtechware.com/files/itd-r20u.zip - Original ITD (1997-11-20), runs on vanilla Ultimate Doom or port with Doom 1 IWAD

http://www.industrialtechware.com/files/Infest.zip - Infestation (2003-08-19), runs on any ZDoom-based port with Doom 1 IWAD[/url][/code]
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Postby Biff » Sat Sep 13, 2003 9:21 am

Lots of great-looking detail and variety. Plenty of weapons and ammo, which still didn't save me in the end, I should have saved. :)
I only looked at the new version.
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Postby i387 » Sat Sep 13, 2003 12:58 pm

Glad you like it! And yes, saving helps quite a bit if you've never played it before (as with any level).

FYI, it takes me about 20-25 minutes to complete on Ultraviolence.

And there is no real need to look at the old one, unless you want to see the other levels that I'll be redoing...
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Postby Hirogen2 » Sat Sep 13, 2003 4:41 pm

For me, there is a lack of monsters, many empty areas (though, on skill 1/2), and I am also stuck. Can't find the yellow or blue key. Sorry, but this is nothing for me, personally. If others like it, .. well why not.
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Postby The Ultimate DooMer » Sat Sep 13, 2003 4:46 pm

There's plenty of monsters on skill 4, though.

BTW, this map should run on any port (not just ZDoom) as there are no ZDoom-specific features in it.
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Postby Graf Zahl » Sun Sep 14, 2003 2:33 am

The Ultimate DooMer wrote:There's plenty of monsters on skill 4, though.

BTW, this map should run on any port (not just ZDoom) as there are no ZDoom-specific features in it.



If it weren't in Hexen-style format it would.
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Postby Hirogen2 » Sun Sep 14, 2003 2:37 am

The Ultimate DooMer wrote:BTW, this map should run on any port (not just ZDoom) as there are no ZDoom-specific features in it.
There are ZDoom specific features. Look closer. (Hint: Fountains)
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Postby i387 » Sun Sep 14, 2003 10:43 am

Well, there shouldn't be any fountains in it. As said before, this wad is in Hexen-style format which is the ONLY reason that it won't run on other ports. If I realized that ZETH was going to do that, I wouldn't have used it.

The order of keys is blue, yellow, red. There is quite a bit to go through to get the blue one, though once you do you are over half through the map. The blue key is in a maze crusher room.
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Postby Hirogen2 » Sun Sep 14, 2003 1:11 pm

Never mind, I ... mixed this up with Wolfen_p.wad...which was pretty Hexen plus those fountains.
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Postby Ultraviolet » Sun Sep 14, 2003 2:36 pm

Crash!

W_MapLumpNum: 2684356932 >= numlumps

That's a new one by me.
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Postby HotWax » Sun Sep 14, 2003 5:20 pm

I played both the old version of the map and the new version. While there's nothing ZDoom-specific in the new version (and I can understand that if you want cross-port compatibility), you've improved the detail quite a bit, and made the level more interesting by adding more surprises and making it harder overall. It definately seems like your skills at mapping have improved and I look forward to playing all of the redesigned levels once you're done.
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Postby Zell » Sun Sep 14, 2003 5:41 pm

hmmmmm? i cant seem to play in ultimate doom. do i need doom1 or is ultimate doom ok?
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Postby Zell » Sun Sep 14, 2003 5:44 pm

errr well there is no new level. the episode is renamed, and sounds are replaced. but no level ...
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Postby Ultraviolet » Sun Sep 14, 2003 6:14 pm

Try going to E1M7.
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Postby Zell » Sun Sep 14, 2003 6:32 pm

X.X my copm crashes when i load e1m7 up. =(
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