Wolfen preview

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Wolfen preview

Postby LilWhiteMouse » Tue Sep 09, 2003 2:17 pm

http://home.midmaine.com/~lilwhitemo/wolfen_p3.cab

My first Hexen project. Still stuff to do, but this version can at least be completed. Difficulty/Classes are implemented for the first three maps, but not the fourth. I designed it for the Cleric in mind, so anyone playing the Fighter/Mage feel free to mention any concerns.

Each class get's a fifth weapon, but it's sorta hidden. They'll recharge over time, and will indicate on the top of the screen when it get's low. I haven't decided if I'm going to allow the Tome of Power yet.
Last edited by LilWhiteMouse on Sun Sep 14, 2003 11:43 am, edited 2 times in total.
User avatar
LilWhiteMouse
"Stop the world, I'm getting off."
 
Joined: 15 Jul 2003
Location: Maine, US

Postby Biff » Tue Sep 09, 2003 3:51 pm

What should the player do with the Daemon Codex?
User avatar
Biff
Caleb is back for a visit
 
Joined: 16 Jul 2003
Location: Monrovia, CA, USA

Postby HotWax » Tue Sep 09, 2003 3:52 pm

Biff wrote:What should the player do with the Daemon Codex?


Eat it?
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Biff » Tue Sep 09, 2003 5:44 pm

The question is for anyone who knows Hexen. Don't make me rtfm!
User avatar
Biff
Caleb is back for a visit
 
Joined: 16 Jul 2003
Location: Monrovia, CA, USA

Postby LilWhiteMouse » Tue Sep 09, 2003 5:46 pm

Biff wrote:What should the player do with the Daemon Codex?


Um, same thing you do with it in vanilla Hexen.
User avatar
LilWhiteMouse
"Stop the world, I'm getting off."
 
Joined: 15 Jul 2003
Location: Maine, US

Postby Zell » Tue Sep 09, 2003 5:47 pm

i found a few HOMS, but good nonethe less ^_^
User avatar
Zell
:O ALIVE[again]
 
Joined: 24 Jul 2003
Location: IN A GODDAMN BOX[In Erie.]

Postby Biff » Tue Sep 09, 2003 5:48 pm

LilWhiteMouse wrote:
Biff wrote:What should the player do with the Daemon Codex?


Um, same thing you do with it in vanilla Hexen.

Don't make me play vanilla Hexen! Don't make.....ok I give up. I'll go rtm.
User avatar
Biff
Caleb is back for a visit
 
Joined: 16 Jul 2003
Location: Monrovia, CA, USA

Postby LilWhiteMouse » Tue Sep 09, 2003 5:50 pm

Biff wrote:Don't make me play vanilla Hexen! Don't make.....ok I give up. I'll go rtm.


Well, there's a library in the Ruined Town. Does that help any?
User avatar
LilWhiteMouse
"Stop the world, I'm getting off."
 
Joined: 15 Jul 2003
Location: Maine, US

Postby LilWhiteMouse » Tue Sep 09, 2003 5:51 pm

Zell wrote:i found a few HOMS, but good nonethe less ^_^


Where?
User avatar
LilWhiteMouse
"Stop the world, I'm getting off."
 
Joined: 15 Jul 2003
Location: Maine, US

Postby Xaser » Tue Sep 09, 2003 8:18 pm

Biff wrote:What should the player do with the Daemon Codex?


What, you haven't beaten the game already? All right... here goes.

On the "Gibbet" level, there is a room (behind a bookcase) that has a library in it. at the far end of the room, the bookcase farthest from the door looks slightly different from the others, with two empty slots in a row of books (in the middle of the shelf). You should have both of the two books at this point (Daemon Codex and the other one which name I forgot). Use both the items (like any other inventory item) on the empty spaces, they should fit, and the letters on the spines of the books should spell "KORAX". A few bookshelves will lower, so you need to get the head thing and leave the room. Not bad for a guy whose only played through the game once, eh?

I hope this doesn't spoil it for anyone. If it does, too bad!
User avatar
Xaser
anarchivist
 
 
 
Joined: 20 Jul 2003

Postby Bio Hazard » Tue Sep 09, 2003 8:47 pm

well... i cant beat it, but im not good at stuff thats not linear... (this wad was lookin good too, real ambiant...)

in case you wanted to know. im stuck afeter geeting the 2nd weapon (as cleric)

im gonna laugh if its a really stupid thing i overlooked

BTW anybody who didnt understand the tombstone riddle the first time is stupid... (you need to make it less obvious) :p
User avatar
Bio Hazard
Lord of the Lord of Nitpicking.
 
Joined: 15 Aug 2003
Location: ferret ~/C/ZDL $

Postby LilWhiteMouse » Tue Sep 09, 2003 9:03 pm

Bio Hazard wrote:in case you wanted to know. im stuck afeter geeting the 2nd weapon (as cleric)


The second weapon you pick up (Firestorm), or weapon #2 (Serpent Staff)?
User avatar
LilWhiteMouse
"Stop the world, I'm getting off."
 
Joined: 15 Jul 2003
Location: Maine, US

Postby Bio Hazard » Tue Sep 09, 2003 9:24 pm

weapon #2 (staff)
User avatar
Bio Hazard
Lord of the Lord of Nitpicking.
 
Joined: 15 Aug 2003
Location: ferret ~/C/ZDL $

Postby Chris » Tue Sep 09, 2003 9:38 pm

I found a bug.After first getting to the fourth area(with the sea of lava), I decided to make a break for the tower out in the distance. I got there, went in the room at the bottom and hit the switch, and made my way up the spiral staircase(there's a missing lower texture on the stairwa, btw). When I reached the top, I met up with the Death Wyvern but it was dormant, and nothing I could do to wake it up/kill it, nor could I find a way back down. I could also jump off the side, where there was nothing except lava to kill myself in(the fall didn't kill me). I've been playing as the mage.
User avatar
Chris
 
Joined: 17 Jul 2003

Postby LilWhiteMouse » Tue Sep 09, 2003 10:02 pm

Chris: Wasn't my intent to let the player get to the tower like that, it's been fixed now. Everything else (aside from the texture) is a result of that.

BH: Have you picked up the clock gear and gained access to the catacombs under/behind the temple?
User avatar
LilWhiteMouse
"Stop the world, I'm getting off."
 
Joined: 15 Jul 2003
Location: Maine, US

Next

Return to General

Who is online

Users browsing this forum: No registered users and 3 guests