Daggerfall WADs for Doom?

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Daggerfall WADs for Doom?

Postby EldritchNexus » Tue Feb 28, 2017 9:29 am

On Youtube, I've found a couple of videos of custom WADs that incorporate enemies from The Elder Scrolls II: Daggerfall into Doom. But I can't find any information on where to find these WADs. Here are the video links:

https://www.youtube.com/watch?v=VADd_h_Ujzs

https://www.youtube.com/watch?v=oqZGkZVodqg

Could anyone tell me where I can find these WADS, or if they still exist?
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Re: Daggerfall WADs for Doom?

Postby Gez » Tue Feb 28, 2017 9:50 am

Both of them just look like people tinkering with resources, not actual wads that were ever released.
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Re: Daggerfall WADs for Doom?

Postby EldritchNexus » Tue Feb 28, 2017 11:56 am

That's a shame. I'd sure like to see a WAD for Doom that adds enemies from Arena, Daggerfall, and/or Battlespire into Doom.
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Re: Daggerfall WADs for Doom?

Postby Nash » Tue Feb 28, 2017 1:42 pm

Not exactly Daggerfall but I tried to recreate the scale of Daggerfall in a Doom map.

It's basically a huge map that takes up all 65k of the Doom map space, then scales the player down 16 times. I litter the world with about 70k trees, and the trees spawn and de-spawn as needed. Not too optimized but I thought it was cool to mess around at the time.

It's pointless really as there's no gameplay but if you wonder how a Daggerfall-sized world* would feel like in GZDoom, try it.

*well maybe smaller, I can't possibly recreate all of DF's map space in Doom

pukename tsc in the console to move really fast

Edit: made my own thread
Last edited by Nash on Tue Feb 28, 2017 4:43 pm, edited 1 time in total.
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Re: Daggerfall WADs for Doom?

Postby EldritchNexus » Tue Feb 28, 2017 3:07 pm

Thanks, but I was actually looking for something more ZDoom-friendly, since that's what I use.
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Re: Daggerfall WADs for Doom?

Postby Gabenslair » Wed May 22, 2019 7:57 am

Nash wrote:Not exactly Daggerfall but I tried to recreate the scale of Daggerfall in a Doom map.

It's basically a huge map that takes up all 65k of the Doom map space, then scales the player down 16 times. I litter the world with about 70k trees, and the trees spawn and de-spawn as needed. Not too optimized but I thought it was cool to mess around at the time.

It's pointless really as there's no gameplay but if you wonder how a Daggerfall-sized world* would feel like in GZDoom, try it.

*well maybe smaller, I can't possibly recreate all of DF's map space in Doom

pukename tsc in the console to move really fast

Edit: made my own thread


Where can I find this thread/link? Im interested in seeing how I could do a open world game.
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Re: Daggerfall WADs for Doom?

Postby ArathHunter » Tue Sep 03, 2019 4:27 pm

I too would like to know, I tried clicking on nash's name but it seems that's not allowed for my account ype.
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Re: Daggerfall WADs for Doom?

Postby Gez » Wed Sep 04, 2019 2:47 am

The thread in question is there.
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Re: Daggerfall WADs for Doom?

Postby ArathHunter » Wed Sep 04, 2019 10:08 am

Ah thanks Gez! Shame, it looks like the download link is no longer available.
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