Rachael wrote:QZDoom will either continue or be revived if the need arises. If Graf does merge in all of QZDoom's current features, it can definitely be more of a testbed for ZZYZX's and Major Cooke's more risky things in the future. However, it might be renamed for its new purpose after that point.
dpJudas wrote:This is just my opinion, but I think it would be cool if zdoom.org became the hub for all things ZDoom. GZDoom, QZDoom, Zandronum all represented.
Rachael wrote:
Randi is easily reachable. She just chooses not to respond to certain questions - such as continuing under ZDoom's name. That's really a no-go as far as I am concerned and I have made an announcement reflecting such in the dev blog.
But I can't make any promises and I am not going to try and force Xaser to work any harder.
Gez wrote:Your intervention lacks timeliness, I'm sorry to say.
He's saying your post was a full year after Rachael's.cortlong50 wrote:Gez wrote:Your intervention lacks timeliness, I'm sorry to say.
If that’s directed at me...I’m the master of timelessness-lessness
QZDoom is for things that are too experimental and invasive to be added to the main codebase without ruining multiple people's days. They get merged into GZDoom once they've solidified and are less likely to change dramatically in ways that break things for people using those features.cortlong50 wrote:Again. I’m just a guy arbitrarily turning knobs, but QZDoom seems like a bit of an oddball offshoot.
I say merge those ASAP (which is what it sounds like you’re trying to do) get all the features so people can choose them through the menus in GZDoom (truecolor, standard software and full ridiculous GZDoom hardware render) and party on. The amount of work that goes into making that happen...I’m sure I don’t understand. But form a consumer point of view that would be the best thing. All these sub-ports that keep popping up and weirding me out.
The lack of a Zandronum "merge" is very much a technical matter, as the Zandronum netcode is fairly invasively twisted throughout parts of the engine that it probably shouldn't be. There are long-term plans to rewrite GZDoom's netcode (as Rachael mentioned above, a year ago) in a way that will probably, if the best laid plans of mice and men don't go astray, functionally resemble Zandro on the surface. What this means for that source port is unknown at this point, but I believe the plan is to try and preserve that community as best as possible.cortlong50 wrote:The people that want to destroy 20 years worth of mods/wads/and good times do they can merge zandronum and have specular maps kinda don’t seem to understand what this community is all about.
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