It's the hype your inferior mod because KDiZD rules thread!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby Phoenix » Fri Feb 25, 2005 12:13 am

none of it. it does the thing (in IE) where the little progress bar at the bottom slowly goes along for a while and it looks like it's just waiting for a response or something, then after a bit it times out and comes up with the cannot find server page. it's the same sorta deal in Firefox too..
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Postby GeeDougg » Fri Feb 25, 2005 12:22 am

If it was just IE I'da thought it's just your IE Internet Settings that are messed up. But since FireFox does it too then I think your IP's got some issues with accessing certain domains. Of course now you can access WIP with an anonymous browser, but if this happens for a lot of other pages as well then I'd call up the internet provider and yell at'em a little bit. Also, try reconfiguring IP settings and what-not; I mean, you never know....
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Postby Phoenix » Fri Feb 25, 2005 12:38 am

ah well. i'll be getting a new box in about a month's time, and a fresh format. like as not that'll fix it.. the mere content of this drive causes any computer to act strange :P



on another note, what do you think of exact 3d foxel replicas of the standard doom2 weapons? :P

edit: like this, only with proper top-texturing and not so square:
Image
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Postby Lexus Alyus » Fri Feb 25, 2005 6:29 am

See! I reckon Voxels can do great things for Doom (That's not a voxel I know, but that's what a voxel would look like).

:twisted:
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Postby jallamann » Fri Feb 25, 2005 7:56 am

Phoenix wrote:Image


YES!
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Postby Nmn » Fri Feb 25, 2005 8:40 am

:shock:
Cool.
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Postby Phoenix » Fri Feb 25, 2005 1:05 pm

:biggrin:

back to secrecy..
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Postby RabidZombie » Fri Feb 25, 2005 4:22 pm

Edit: Ok... wtf? I posted this in another thread! Never mind! Nothing to see here!
Last edited by RabidZombie on Sat Feb 26, 2005 4:41 am, edited 1 time in total.
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Postby Xaser » Fri Feb 25, 2005 9:02 pm

Uh... Voxels are possible in Zdoom? That's a bit weird.... although cool. :P


Also, expect a screenshot from me in the future. :P
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Postby Phoenix » Fri Feb 25, 2005 10:11 pm

they're fake voxels. small strategically textured facing sprites.
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Postby MasterOFDeath » Fri Feb 25, 2005 10:50 pm

Phoenix that looks freaking awesome.

As for hyping my mod, I would put up a Dreamscape screenshot, but sadly I don't have any due to a rewrite of most of the project (includes new maps), and I am waiting for ZDoom .97 so I can get documentation on DECORATE weapons.
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Postby Cutmanmike » Sat Feb 26, 2005 7:53 am

Phoenix wrote:they're fake voxels. small strategically textured facing sprites.


You should make fake voxel monsters now :P
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Postby HotWax » Sat Feb 26, 2005 1:09 pm

He wouldn't be able to get them to move and behave like enemies.
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Postby Phoenix » Sat Feb 26, 2005 2:16 pm

i would be able to get them to move around and turn as if they were one large actor. i would not, however, be able to get them to animate, like swinging an arm or walking. and if i did somehow do that, the amount of foxels required to be able to move into different positions would be obscene. Right now i'm using "tall foxels", each of which are the maximum height of the object with appropriate transparent areas (saves a gazillion foxels). deformability wouldn't work with that. and even SW and Blood didn't attempt to have anything besides static (sometimes rotating) voxel objects..

but you know i'm going to see how far i can push it, for the pure fun of it.
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Postby Doom » Sat Feb 26, 2005 2:38 pm

Image
How about this?.
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