It's the hype your inferior mod because KDiZD rules thread!
- Phoenix
- Posts: 344
- Joined: Tue Sep 28, 2004 4:49 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Location: Canada
just do a big old selection drag over the whole thing and paste it somewhere else
and, you can use the rotate selection button (at least in DB) to rotate the group of foxels, and they'll keep their correct position relative to each other, so you can stick them at whatever angle you want.
i'm trying to figure out how to load the kvx format still.. once i do that i should be able to fairly easily convert kvx models to foxels..
and, you can use the rotate selection button (at least in DB) to rotate the group of foxels, and they'll keep their correct position relative to each other, so you can stick them at whatever angle you want.
i'm trying to figure out how to load the kvx format still.. once i do that i should be able to fairly easily convert kvx models to foxels..
- Lexus Alyus
- Posts: 4220
- Joined: Tue Jul 15, 2003 5:07 pm
- Location: Nottingham, UK
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Is the shotgun thing going to be like an RE style trap? Hmmm, maybe as you pick up the shotgun a bridge raises and you can only go a certain path, and then you could use a script that allows you to place the shotgun back, opening up your path again but meaning that you can inly use the shotgun for a certain part... then later on you can open it all up so the player can grab the shotgun again before he finishes with that area.
That happens in RE code veronica and is pritty cool as it means that you can only use the gun in a spacific place... maybe use and element of puzzle and skill for a certain task? Man, if only I had the motivation to make a map...
That happens in RE code veronica and is pritty cool as it means that you can only use the gun in a spacific place... maybe use and element of puzzle and skill for a certain task? Man, if only I had the motivation to make a map...