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Re: The ideal "final level" music

Posted: Thu Feb 27, 2020 3:54 pm
by EddieMann

Re: The ideal "final level" music

Posted: Tue Jun 21, 2022 9:54 pm
by Reactor
Although it's composed for a final boss, I don't particularly feel that "final level" feeling in this one. Maybe because it actually doesn't finish, but keeps looping endlessly, but not sure:

https://www.youtube.com/watch?v=wDgQdr8ZkTw

On the other hand, this one has the "final level" vibe in it. I cannot really tell what that vibe is, it's sort of subconscious feeling. It exists tho.

https://www.youtube.com/watch?v=yWjavxcGfqM

Re: The ideal "final level" music

Posted: Tue Jun 21, 2022 10:09 pm
by openroadracer
This probably doesn't really count within its own game, since each one of the twelve "Episodes" of Split/Second features a race against the Elites as the final challenge before going to the next Episode; but I personally feel like that game's "Elite Race Theme" is an insanely epic way to say "this is it, hold nothing back!"

The steady build-up from lap to lap also helps make it feel like each section works for a steady escalation to a dramatic final confrontation.

Just a damned shame that Split/Second sold so poorly that Blackrock closed down...