The ideal "final level" music

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Re: The ideal "final level" music

Postby Oberron » Thu Sep 08, 2016 7:34 am

(Bump)
I know this is talking about final level music tracks, but replacing D_STALKS and its backups would have an Eric Serra styled track.

He is awesome.
Or replacing D_RUNNIN with the Super Turrican first level theme.
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Re: The ideal "final level" music

Postby DaMan » Fri Sep 09, 2016 5:46 am

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Re: The ideal "final level" music

Postby BFG » Fri Sep 09, 2016 3:44 pm

to me something like Castlevania music, or something upbeat like Live and Learn (Sonic Adventures) is a perfect for final stages/bosses, it is almost cinematic, your heart is racing and the song is encouraging you to move forward and beat it, it's like "yeaah i'm gonna beat this thing!" and the music reminds you of the journey you took to get there, almost like a montage in your head, and now it's coming to an end and you reflect on everything you've accomplished to get here and feel proud.
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Re: The ideal "final level" music

Postby Oberron » Sat Sep 10, 2016 2:16 am

But if you beat it, a story screen is shown and you hear surf music (I use the surf remix of No Mercy), just because you beaten the final secret map. Then, the cast rolls and the credits roll as well.
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Re: The ideal "final level" music

Postby wildweasel » Sat Sep 10, 2016 9:12 am

Oberron wrote:But if you beat it, a story screen is shown and you hear surf music (I use the surf remix of No Mercy), just because you beaten the final secret map. Then, the cast rolls and the credits roll as well.

Making a mental note to replace the ending music with Surfin' Bird in my next project. =P
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Re: The ideal "final level" music

Postby Oberron » Sat Sep 10, 2016 9:39 am

wildweasel wrote:Making a mental note to replace the ending music with Surfin' Bird in my next project. =P


Heh... or anything done by Dick Dale.
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Re: The ideal "final level" music

Postby wildweasel » Sat Sep 10, 2016 9:42 am

No, it's gotta be Surfin' Bird, solely for the absurdity factor.
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Re: The ideal "final level" music

Postby Gez » Sat Sep 10, 2016 1:38 pm

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Re: The ideal "final level" music

Postby Beed28 » Sun Sep 11, 2016 2:58 am

wildweasel wrote:No, it's gotta be Surfin' Bird, solely for the absurdity factor.

Someone should use that as a final boss theme. With the boss being a still image of a seagull that bounces around the room and you've gotta avoid it.
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Re: The ideal "final level" music

Postby Shadow Hog » Sun Sep 11, 2016 3:24 pm

These days I tend to think of Sam and Max's surfing music, ever since discovering it was amongst 2002: A Doom Odyssey's music lumps for some reason.
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Re: The ideal "final level" music

Postby Hexereticdoom » Tue Sep 20, 2016 7:17 pm

This would be my Final Level music combo, classic perhaps but quite potential... :3:

Prior moments to final battle, before entering Big Boss room:



And when the Big Boss awakes, music change into this:



What do you think? :rock: :rock: :rock:
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Re: The ideal "final level" music

Postby Hellsmith1 » Fri Sep 23, 2016 2:30 am

I've got 4 different final level music right now I don't know if there's are any good a or not but I think they might work out really nice.



This one on top can be used as a final level music or final boss fight.
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Re: The ideal "final level" music

Postby Reactor » Mon Apr 29, 2019 10:45 am

This one I found recently, and it DEFINES the term "final level music". It is so perfect, so epic and dramatic, it cannot be more fitting than this one! Action-packed, ominous, yet still sorrowful. It has everything!

https://www.youtube.com/watch?v=UsQBmMGdFck&t=744s

Now I have to wash my pants :roll:
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Re: The ideal "final level" music

Postby Graaicko » Mon Apr 29, 2019 7:03 pm

All depends on the theme of the mod.
This would be perfect for sci-fi mods. And it has a very dramatic sounding rythem.
https://www.youtube.com/watch?v=EO3j4oS4f1Q
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Re: The ideal "final level" music

Postby Chris » Mon Apr 29, 2019 9:48 pm

As mentioned previously in the thread, it really depends on what you're going for with not only the style of music, but also the theme of the level. A really well-done soundtrack should even be able to play off itself, incorporating poignant bits of previous themes and tracks to give a sense of culmination for a final act.

However, going on a dramatic, ominous, and action-packed orchestral style, something like this would work well.
https://www.youtube.com/watch?v=PYKMDUo_Y_I
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