The New Romero Stuff Dump: DoomEd, Map Sources etc.

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Re: The New Romero Stuff Dump: DoomEd, Map Sources etc.

Postby demo_the_man » Thu May 07, 2015 3:00 pm

Does anyone want to take the textures and make a resource file with each flat in its own place?
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Re: The New Romero Stuff Dump: DoomEd, Map Sources etc.

Postby leileilol » Thu May 07, 2015 11:57 pm

In theory, all that takes is a bunch of clever merging and refactoring of LS files (commenting out the lumps actually in Doom/Doom2) and running Lumpy through them to produce a wad from those LBMs.


Lumpy's part of dmtools.zip back in 98 in uncompiled form, and it's what works with the LS (Lumpy Script) files. and there's several old compiled wads of that left over in the zip
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Re: The New Romero Stuff Dump: DoomEd, Map Sources etc.

Postby demo_the_man » Fri May 08, 2015 5:42 am

I used a photo editor to cut paste some consoles, im putting them in a zip here for the record. I opened a png in a photo editor on a borrowed comp and cut pasted the textures into seprate files. Its time consuming but works pretty well for flats
not sure on textures or sprites but ill try them later
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Re: The New Romero Stuff Dump: DoomEd, Map Sources etc.

Postby gerolf » Fri May 08, 2015 2:49 pm

Any chance of the beta sprites for the Revanent and Arachnatron being in the files?
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Re: The New Romero Stuff Dump: DoomEd, Map Sources etc.

Postby Gez » Fri May 08, 2015 2:50 pm

Didn't see them inside.
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Re: The New Romero Stuff Dump: DoomEd, Map Sources etc.

Postby gerolf » Mon Jun 15, 2015 1:49 am

Sorry for the bump, but what do you all think the Berserk stimpack would've done?

I think it would've either have just given the player the berserk ability without the 100% health boost, given the player a 50% health boost with the ability, or it would've given a timed berserk boost with either some or no health boost.
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Re: The New Romero Stuff Dump: DoomEd, Map Sources etc.

Postby demo_the_man » Mon Jun 15, 2015 2:04 pm

its labeled as a stimpack i think
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