Reshade for GZDoom 2.0+ (1-24-16 update)

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Blox
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Blox »

It would look even better without all the aliasing. :-)
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jdredalert
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by jdredalert »

Revilution wrote:Right now i tested this thing on my own, and...

OH MY GOD, IT'S WONDERFULL
Nice work Revilution!! This looks amazing!!
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Average
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Average »

jdredalert wrote:
Revilution wrote:Right now i tested this thing on my own, and...

OH MY GOD, IT'S WONDERFULL
Nice work Revilution!! This looks amazing!!
Indeed! Please make this into a real WAD. :)
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kodi
 
 
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by kodi »

Okay this map is pretty enough without reshade but.. damn..
Spoiler:
Especially the mountains in the skybox look great with the sun blooming over them.
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Nash
 
 
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Nash »

Revilution wrote:Right now i tested this thing on my own, and...

OH MY GOD, IT'S WONDERFULL
Fuck that looks amazing.
skornedemon
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by skornedemon »

Revilution wrote:Right now i tested this thing on my own, and...

OH MY GOD, IT'S WONDERFULL
This is great!
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RikohZX
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by RikohZX »

For the life of me I can't figure out how to get Reshade working, despite toggling some things on in the configs with the default settings and the program saying it's active.
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Blox
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Blox »

If you're using the MasterEffects thingy then make sure you're using GZDoom 2.0 or newer, since it flat-out doesn't work on anything older.
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RikohZX
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by RikohZX »

Blox wrote:If you're using the MasterEffects thingy then make sure you're using GZDoom 2.0 or newer, since it flat-out doesn't work on anything older.
Well I got it working, i've been keeping up-to-date but I hadn't realized it made a Reshade folder in my GZDoom folder. I fixed that all up and it works now.
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Marisa the Magician
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Marisa the Magician »

This thread is making my eyes bleed. :3:

And it's not because of the screenshots.
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Dynamo
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Dynamo »

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kodi
 
 
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by kodi »

How did you get godrays working? It "fails to compile" when bGodrayDepthCheck is 0 and does nothing when it's 1 (using mastereffects)
Naitguolf
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Naitguolf »

Yes, please, post your config, or better, a ready configured :D
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Onar4241
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Onar4241 »

I never thought that post-processing effects could look that good. I have seen so many kids playing games with ReShade and OH MY GOD, that is an instant eye killer...

Making a little experiment myself, hopefully I will get something good.
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Marisa the Magician
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Re: Reshade for Latest GZDoom - New Bloom Preset!

Post by Marisa the Magician »

I could port all of my stuff to it, but only after...
1. It's open sourced
2. It supports Linux

Both have been confirmed months ago, it seems. Now I just need to wait for those promises to be kept. If so, Reshade would pretty much become the VERY FIRST shader injector for Linux that actually works (yes, I tried that experimental qeffectsgl port, and no, it doesn't work).
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