Reshade for GZDoom 2.0+ (1-24-16 update)
- Freaklore1
- Posts: 546
- Joined: Wed Mar 19, 2014 1:41 pm
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
'Sigh'
First of,i didnt know that ReShade already linked to GZDoom.
Secondly,you dont need to act like that.
I may be a lazy kind of person when it come to computer programing and stuffs,but i like playing Doom with various mods and i apreciate a lot of the creations made here or on Mod DB,its just that sometime certains mods are too complicated to handle for me and i dont like putting so much efforts when there are already mods out there that are easy to download and play on the go and i dont understand why some modders try to make their mods installation so complicated,thats the kind of person i am.
I downloaded ReShade and all i see are a bunch of files and i dont know what i must do with them,if there was a manual or something,then maybe i could make all of this work,so thanks for your 'help' Caligari.
First of,i didnt know that ReShade already linked to GZDoom.
Secondly,you dont need to act like that.
I may be a lazy kind of person when it come to computer programing and stuffs,but i like playing Doom with various mods and i apreciate a lot of the creations made here or on Mod DB,its just that sometime certains mods are too complicated to handle for me and i dont like putting so much efforts when there are already mods out there that are easy to download and play on the go and i dont understand why some modders try to make their mods installation so complicated,thats the kind of person i am.
I downloaded ReShade and all i see are a bunch of files and i dont know what i must do with them,if there was a manual or something,then maybe i could make all of this work,so thanks for your 'help' Caligari.
- Caligari87
- Admin
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Re: Reshade for GZDoom 2.0+ (1-24-16 update)
if there was a manual or something,then maybe i could make all of this work
- Freaklore1
- Posts: 546
- Joined: Wed Mar 19, 2014 1:41 pm
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
I read it,its giving me quite the headache.
I click on Mediator...it doesnt work.
I click on Mediator...it doesnt work.
Re: Reshade for Latest GZDoom - New Bloom Preset!
Was this map ever released or used somewhere? It looks really good.kodi wrote:
Edit: It's Putrefier, filename ma_put.pk3:
http://www.moddb.com/games/doom-ii/addons/putrefier
I found it by chance while looking for something else, only 10 minutes after asking about it, very spooky.
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
My Reshade SweetFX Preset!
https://sfx.thelazy.net/games/game/1388/
https://sfx.thelazy.net/games/game/1388/
Last edited by sweety80 on Thu Aug 18, 2016 12:19 am, edited 2 times in total.
- DoomKrakken
- Posts: 3482
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Re: Reshade for GZDoom 2.0+ (1-24-16 update)
How do these presets work? Is it something like this?
1. Someone adjusts settings to ReShade for their game.
2. Said person posts a copy of the file with all the adjusted settings on it onto the internet.
3. People download it and now have those exact same adjusted settings for their game.
Does anyone have any good GZDoom presets?
1. Someone adjusts settings to ReShade for their game.
2. Said person posts a copy of the file with all the adjusted settings on it onto the internet.
3. People download it and now have those exact same adjusted settings for their game.
Does anyone have any good GZDoom presets?
- .ex.inferis.
- Posts: 223
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- Location: At the End Mills, within the Black Star
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
So I decided to try and screw with this...and I have no idea what I'm doing even after going through the read me and looking through forums. I'm not technologically illiterate, so I don't know what gives, lol. All I'm trying to achieve is to add scanlines like in this doomworld thread. I understand in that thread they're using Geodosato, but it'll only work in ZDoom and I use GZDoom. I tried doing that through the Mediator executable but I kept getting an unknown error regard RFX Depth Z Scale and the only fix I found was super vague so needless to say that didn't work. I'm obviously doing something work but I just don't see what it is. Is there a preset or something that does the effect I linked to that you can just unpack and go?
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
how do i use your preset?sweety80 wrote:My Reshade SweetFX Preset!
https://sfx.thelazy.net/games/preset/5855/
and how do i replace it with my base?
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
You must download the "Reshade SweetFX".GOODGOOD wrote:how do i use your preset?sweety80 wrote:My Reshade SweetFX Preset!
https://sfx.thelazy.net/games/game/1388/
and how do i replace it with my base?
http://www.mediafire.com/download/07k36 ... tFX+2.0.7z
Unpack ...
Run the "ReShade Setup.exe".
Select the "gzdoom.exe" Next ...
Clear the "gzdoom \ SweetFX \ SweetFX_settings.txt" ...
Replace the downloaded txt files into SweetFX_settings.txt.
Then you can run the gzdoom.exe.
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
thanks for helpingsweety80 wrote:You must download the "Reshade SweetFX".GOODGOOD wrote:how do i use your preset?sweety80 wrote:My Reshade SweetFX Preset!
https://sfx.thelazy.net/games/game/1388/
and how do i replace it with my base?
http://www.mediafire.com/download/07k36 ... tFX+2.0.7z
Unpack ...
Run the "ReShade Setup.exe".
Select the "gzdoom.exe" Next ...
Clear the "gzdoom \ SweetFX \ SweetFX_settings.txt" ...
Replace the downloaded txt files into SweetFX_settings.txt.
Then you can run the gzdoom.exe.
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
[REQUEST] QEffectsGL-Like Reshade: For Potato PC Edition
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
why do you guys still use that since all those effects are already build in the latests gzdoom builds?
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
Latest Reshade doesn't work with the latest stable GZDoom in fullscreen, only works in windowed modes. Any tips on fixing it?
- SyntherAugustus
- Posts: 970
- Joined: Tue Jul 15, 2003 5:43 pm
Re: Reshade for GZDoom 2.0+ (1-24-16 update)
Also I haven't used Reshade in quite some time.ibm5155 wrote:why do you guys still use that since all those effects are already build in the latests gzdoom builds?