crash with GZDoom 2.x or higher
crash with GZDoom 2.x or higher
when loading it gives a error concerning OpenGL 3.x, in order to play the latest builds do you NEED a better graphics card? im using integrated intel graphics on my laptop, and upgrading to a tower at the moment is not a option until tax return time comes around
Re: crash with GZDoom 2.x or higher
Yes. The OpenGL pipeline was rebuilt around GPU vertex storage objects in OpenGL 4.4 to dramatically improve performance when constructing frames, and only 3.0 could be kept without massive variations in the pipeline.m4lmaster wrote:in order to play the latest builds do you NEED a better graphics card?
Last edited by edward850 on Sun Oct 12, 2014 2:20 am, edited 2 times in total.
Re: crash with GZDoom 2.x or higher
well that blows. looks like some of us will have to stick to 1.9
Re: crash with GZDoom 2.x or higher
You can't always expect improvements without improving your own hardware. It's a two way street.
- Sgt. Shivers
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Re: crash with GZDoom 2.x or higher
Seems a bit weird to have to upgrade your card to play a 20 year old game, but I guess people can stick to Zdoom if they can't run the new version.
Re: crash with GZDoom 2.x or higher
I have heard that comment before, but the thing is, ignoring how much you are shooting yourself in the foot for literally every other piece of software you may run seeing as you shouldn't really be building a PC just for Doom (a game released in 1993 for DOS) the context makes no sense with GZDoom (a source port maintained presently in 2014 for WIN NT). Sure, with ZDoom, you don't need hardware rendering for it to run, and that's unlikely to change (although this suffers greatly in modern Windows which isn't designed to run 8bit surfaces for games).
However, you are using GZDoom for the expressed purpose of running Doom with a hardware renderer, and to make that run fast as can it needs the utmost modern hardware extensions, which has always been the case. The way I see it, a lot of people seem to have forgotten that because Graf Zahl managed to keep the pipeline the way it was for so long.
Doom is largely inefficient for hardware renderers, and it's interesting to see people not remembering this, and instead just complaining about their 8+ year old hardware is (somehow just now) not running something.
However, you are using GZDoom for the expressed purpose of running Doom with a hardware renderer, and to make that run fast as can it needs the utmost modern hardware extensions, which has always been the case. The way I see it, a lot of people seem to have forgotten that because Graf Zahl managed to keep the pipeline the way it was for so long.
Doom is largely inefficient for hardware renderers, and it's interesting to see people not remembering this, and instead just complaining about their 8+ year old hardware is (somehow just now) not running something.
Re: crash with GZDoom 2.x or higher
its all good, i just hope people step up to make copies of coming up WAD's to run with 2.x and 1.9 or lower, not just excluding the community to a very select bunch of players with newer hardware. if we all had the money for a half-decent build, im sure we all would get one. maybe thats what my tax return will go to.
- wildweasel
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Re: crash with GZDoom 2.x or higher
I suppose a helpful thing to ask is, what's the most affordable video chipset available that can support GZDoom 2.x?
- Graf Zahl
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Re: crash with GZDoom 2.x or higher
In short: Everything that has been released in the last 7-8 years, as long as it's not an older Intel integrated chipset. I wouldnt go for the lowest end of the spectrum, but every card that costs $/€100 should be more than enough to make the CPU the main bottleneck in the system.
You won't be able to find any add-on graphics card that cannot support OpenGL 3.0, we are talking about Geforce 7xxx series or Radeons with numbers I cannot even remember anymore, I think the last pre GL 3.x generation was named x with 3 digits.
Frankly, we are 7 years beyond the point where serious graphics hardware was sold that couldn't run GL 3.x (I'm intentionally ignoring Intel's pre GMA-3000 offerings because those were graphics decelerators to begin with...), so people who cannot run the latest engine either suffer from extreme upgrade-phobia or got stuck with a system that was never really designed for any gaming.
You won't be able to find any add-on graphics card that cannot support OpenGL 3.0, we are talking about Geforce 7xxx series or Radeons with numbers I cannot even remember anymore, I think the last pre GL 3.x generation was named x with 3 digits.
Frankly, we are 7 years beyond the point where serious graphics hardware was sold that couldn't run GL 3.x (I'm intentionally ignoring Intel's pre GMA-3000 offerings because those were graphics decelerators to begin with...), so people who cannot run the latest engine either suffer from extreme upgrade-phobia or got stuck with a system that was never really designed for any gaming.
Re: crash with GZDoom 2.x or higher
You don't have to upgrade your card to play a 20 year old game. You can play the 20 year old game on 20 year old hardware and everything since (with a bit of help from DOSBox etc). What you can't do is use an engine that uses modern features unless you upgrade your hardware to a spec that supports those modern features. If you just want to play the 20 year old game, you're covered. If you want to play with modern features, or play mods that use modern features, then you need modern hardware. To expect those modern features to work on old hardware simply doesn't make sense. Doom is a 20 year old game. GZDoom is not and mods for it are not a 20 year old game.Sgt. Shivers wrote:Seems a bit weird to have to upgrade your card to play a 20 year old game
Re: crash with GZDoom 2.x or higher
If you want to go as cheap as you can get, everything since and including the 400 series supports OpenGL 4.2. With this in mind, you could nab yourself a GT 610 for as little as $67.85 NZD. You'll be shooting yourself in the foot, but it'll run GZDoom 2.x, and maybe even well, assuming not much else has changed on the GPU end of things.wildweasel wrote:I suppose a helpful thing to ask is, what's the most affordable video chipset available that can support GZDoom 2.x?
- Graf Zahl
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Re: crash with GZDoom 2.x or higher
That card will certainly run GZDoom better than the Geforce 8600 in my old system that broke in 2012 - and with the exception of a few wide open maps with lots of geometry (good examples: The Inca HQ in Burghead or the town map in Hellcore) it was all pretty much playable on that one. Of course it would have folded on something like Frozen Time but that map's a story of its own.
Go one class higher and all should be well. I got a Geforce 550Ti myself and the only map I know where the CPU isn't the bottleneck is the voxel test map with one room full of voxels - that's pretty much the only scenario where enough data is actually passed to the GPU to put it on full load.
Go one class higher and all should be well. I got a Geforce 550Ti myself and the only map I know where the CPU isn't the bottleneck is the voxel test map with one room full of voxels - that's pretty much the only scenario where enough data is actually passed to the GPU to put it on full load.
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Re: crash with GZDoom 2.x or higher
I don't suppose that an Intel HD Graphics 4400 is recommended, is it? Because that seems to be pretty standard in laptop computers these days. I know that a lot of times, people buy computers for reasons other than hobby gaming, and sometimes it is awful nice if those computers happen to be able to run games in addition to whatever they were purchased for. (In my case, this laptop - a 2013 Samsung ATIV Book 2 - was purchased for college.)
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Re: crash with GZDoom 2.x or higher
I wouldn't necessarily RECOMMEND Intel HD graphics, but what I'm seeing says that it supports up to OpenGL 4.0, so it should at least WORK...
My laptop has both an Intel HD 4000 and Nvidia GeForce GTX 660M, and the Intel hardware supports 4.0 and is fully capable of running the newest GZDoom dev builds.
My laptop has both an Intel HD 4000 and Nvidia GeForce GTX 660M, and the Intel hardware supports 4.0 and is fully capable of running the newest GZDoom dev builds.
Re: crash with GZDoom 2.x or higher
HD2500 runs the simple stuff well enough. Brutal Doom isn't unplayable if you don't mind inconsistent framerates.