Hellspawn demo 4

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby Zell » Sun Aug 24, 2003 3:12 pm

yup its all fixed =D
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HEEEEEEEEEEEELP!

Postby BouncyTEM » Sun Aug 24, 2003 6:09 pm

When i download it, it works fine. But when i try to extract it, it won't. HEEEEEEEEEEELP!
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Postby Biff » Sun Aug 24, 2003 10:09 pm

Hmm. Winzip extracts cabs, have you tried that?
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Postby Chris » Mon Aug 25, 2003 1:22 am

My 233 gets about 10fps playing this demo at 640x400, at most, using v47(it's much worse in 47i). :(

It looks really cool, though. Can't wait to play it smoothly.
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Postby LilWhiteMouse » Mon Aug 25, 2003 5:43 am

Chris wrote:My 233 gets about 10fps playing this demo at 640x400, at most, using v47(it's much worse in 47i). :(

It looks really cool, though. Can't wait to play it smoothly.


I'm pretty sure it's the rain bogging you down. Try downloading this modified map:

http://home.midmaine.com/~lilwhitemo/dmap250803.cab

Then bind a key (I suggest something obscure) to puke script 58. This script manipulates the amount of rain, in increments of 10 between 0 and 40 (map defaults at 20). If everything is done right, it'll indicate the new value when pressed. Bringing it down to 0 should speed things up.
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Postby Xaser » Mon Aug 25, 2003 3:52 pm

Zell wrote:works for me, execpt the one other bfg style weapon that shoots three heat seeking bfg shots.


I haven't yet played the demo yet, but it sounds like the replacement for Hexen's Bloodscourge. Is there a Quietus replacement, yet? That thing kicks ass!
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Postby Cyb » Mon Aug 25, 2003 7:00 pm

it's actually the wraithverge
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Postby wildweasel » Mon Aug 25, 2003 7:08 pm

Cyb, I think you have it wrong.

WRAITHVERGE shoots a large mass of spirits that attack enemies until they disappear.
BLOODSCOURGE fires three homing fireballs.
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Postby Chris » Mon Aug 25, 2003 7:19 pm

LWM wrote:I'm pretty sure it's the rain bogging you down. Try downloading this modified map


Nope. :/ Even turning off the rain completely, I get poor performance. Part of me has a feeling it's the custom HUD, although I can't be sure. Does it have a properly built REJECT?
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Postby LilWhiteMouse » Mon Aug 25, 2003 7:36 pm

Chris wrote:Does it have a properly built REJECT?


It should. I ran it through WARM and BSP prior to uploading. I'll put together another map with the hud disabled tomarrow, and see if that does any good.

The BFG Zero upgrade is the Wraithverge. I never found the Bloodscourge very useful, 3 out of 4 times it would impact on the closest wall instead of the nearest enemy.
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THANKS

Postby BouncyTEM » Mon Aug 25, 2003 7:47 pm

I got it now. Thanks, Biff! :D Image
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Postby Cyb » Mon Aug 25, 2003 8:07 pm

wildweasel wrote:Cyb, I think you have it wrong.

WRAITHVERGE shoots a large mass of spirits that attack enemies until they disappear.
BLOODSCOURGE fires three homing fireballs.


I know how the hexen weapons work, do you think I based my statement on what I thought without actually knowing that it was the wraithverge (indeed I checked while I was playing (setslot) out of curiosity)
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Postby LilWhiteMouse » Tue Aug 26, 2003 6:05 am

Chris wrote:Nope. :/ Even turning off the rain completely, I get poor performance. Part of me has a feeling it's the custom HUD, although I can't be sure.


Try this map:

http://home.midmaine.com/~lilwhitemo/dmap260803.cab

Puke script 59 to toggle the extra hud on/off. You might consider trying the rain script again (script 58), as I made a change. Even with the rain set to 0, the rain generator script would still run every tic. Now, it delays the script 70 tics when the rain is set to 0.
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Postby Hirogen2 » Tue Aug 26, 2003 6:07 am

If you ever played Tormentor's TNT, Part 3 you know what causes slowdowns. Masses of snow or rain particles (things).
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Postby Biff » Tue Aug 26, 2003 8:08 am

Hirogen2 wrote:If you ever played Tormentor's TNT, Part 3 you know what causes slowdowns. Masses of snow or rain particles (things).

And always remember and never forget (heh) that playing zdoom in a window slows it down a lot...I'm talking about a full-size window. Be sure to go into the display options and use "fullscreen".

I know Hirogen2 knows this, but some others may not yet.
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