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WOlfenslige

Posted: Mon Oct 18, 2004 4:41 pm
by Csonicgo
Does anyone know where I can get LWM's Wolfenslige? I want to see this thing.

Posted: Tue Oct 19, 2004 5:42 am
by Doom
WTF is that?

Posted: Tue Oct 19, 2004 6:28 am
by Nmn
o_0 ??

/ me thinks for 10 seconds and scratches head.
:?
LWM Made Wolfen- a really cool Hexen Mod (You know that) and SLIGE is the level generator.
Never heard of Wolfen SLIGE. If it generates Levels for LWM's Wolfen than it probably will ruis a great mod, thankfully such a utility doesn't exist :wink:

Posted: Tue Oct 19, 2004 7:32 am
by Doom
Hmmm, didn't know that existed!.

Posted: Tue Oct 19, 2004 8:58 am
by Curunir
I want a horkin' Wolfenstein 3D random level generator! :cheeky:

Posted: Tue Oct 19, 2004 9:11 am
by LilWhiteMouse
WolfenSlige was a addon I made for Slige & Zdoom that used Wolfenstein/WolfenDoom resources. I thought Slige's comparitive simplicity in architecture and layout was ideal for a Wolfenstein theme.

http://home.midmaine.com/~lilwhitemo/WolfenSlige.cab

Included is the wad, the Slige config file, and a batch file. Maps 30 and 5 in the wad were made to be reminiscent of Wolfenstein's shareware start and boss levels.

Posted: Tue Oct 19, 2004 9:32 am
by Curunir
/me kisses Mouse :wub:

We all love you and you know it!

(You haven't completely given up on playing with HQuest some more with the new inventory system, have you? :))

Posted: Tue Oct 19, 2004 9:48 am
by LilWhiteMouse
Curunir wrote:(You haven't completely given up on playing with HQuest some more with the new inventory system, have you? :))
It's still an active project, I just haven't made any progress on it. I've been toying with Hellspawn and my own project.

Posted: Tue Oct 19, 2004 10:10 am
by Risen
Wolfen was a good mod, right up until the point where I got stuck and couldn't figure out where to go. I hate when that happens in hubs, too, because the next point could be anywhere and searching for it takes a considerable amount of loading time.

Sad story, I didn't finish it.

Posted: Tue Oct 19, 2004 10:26 am
by LilWhiteMouse
Risen wrote:Wolfen was a good mod, right up until the point where I got stuck and couldn't figure out where to go.
Do you remember where you got stuck?

Posted: Tue Oct 19, 2004 10:32 am
by Risen
I remember I didn't get the fire key yet, but I had already done quite a bit in the swamp and had solved the clock puzzle.

Heh, but I did get into that building down the road from the clock which "requires" the fire key... I jumped on a rock, then onto a monsters' head, and over the wall. I got stuck back there, too, but I figured you never intended people to do that so I just noclipped back out.

Posted: Tue Oct 19, 2004 10:39 am
by LilWhiteMouse
Risen wrote:I remember I didn't get the fire key yet, but I had already done quite a bit in the swamp and had solved the clock puzzle.
When you complete a map, it notifies you. There's another area in the ruined town that requires you to complete the clock/bell puzzle, and another small puzzle (which has a hint) to access.

Posted: Tue Oct 19, 2004 10:42 am
by Risen
Ah yes, I think I remember completing the swamp, and thinking whatever I had to do was in the town, but I didn't figure out where it was.

Posted: Tue Oct 19, 2004 1:06 pm
by Nmn
M8 It surprises me how people get stuck in Wolfen maps :) I've surfed it all at first try. Mwahaha :twisted: Try harder puzzles next time Mousey ;)
The best puzzle was without a doubt-the clock puzzle in the ruined town. One of the best ones I've had an oppurtunity to solve.

Posted: Tue Oct 19, 2004 1:31 pm
by LilWhiteMouse
Nmn wrote:M8 It surprises me how people get stuck in Wolfen maps
Well, puzzles are hard to judge difficulty wise. Some people may get it and be insulted by it's simplicity, others may tear their hair out over the same thing.

IE:
For those who know the reference:"How to get ahead in navigation." Took me a month to figure that out because it was so simple.