Prop Hunt in ZDoom? (OBSOLETE)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: Prop Hunt in ZDoom?

Postby Tomicapo » Sun Oct 06, 2013 11:50 am

Okay this is the war. And me too i am inspired with that mod of Gmod Prop Hunt.
Why are you insulting me?
I am the first person in this world that I decided to make a mod especially for doom.
Why do you defend him? If you have to defend it to me or am I wrong?
Tomicapo
Banned User
 
Joined: 11 Sep 2013
Location: LACONCHADETUMADRE

Re: Prop Hunt in ZDoom?

Postby TheMightyHeracross » Sun Oct 06, 2013 11:58 am

Tomicapo wrote:Okay this is the war.

Okay, what? Who said there was a "war"? :?
And me too i am inspired with that mod of Gmod Prop Hunt.

Yes, we can tell.
Why are you insulting me?

We weren't. :|
I am the first person in this world that I decided to make a mod especially for doom.

If you mean that you are the first Doom modder, Doom has been around for 20 years, and people have been making mods since before either of us were even born.
And if you mean Prop Hunt, that doesn't give you the copyright to "Doom Prop Hunt © Tomicapo."
Why do you defend him? If you have to defend it to me or am I wrong?

You are wrong. He doesn't need to credit you for "inspiration", as you didn't inspire him!
The only person who can be credited for "inspiration" is whoever made the original Prop Hunt.
User avatar
TheMightyHeracross
...and remember: his silence is golden.
 
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Re: Prop Hunt in ZDoom?

Postby Tomicapo » Sun Oct 06, 2013 12:23 pm

Okay im so angry but i leave you alone to make this mode.
Tomicapo
Banned User
 
Joined: 11 Sep 2013
Location: LACONCHADETUMADRE

Re: Prop Hunt in ZDoom?

Postby NerdKoopa » Sun Oct 06, 2013 12:56 pm

Ok, apparently Zandronum is the way to go if this idea ever gets off the ground. I suppose it has stuff like teams and rounds already programmed in it, unlike ZDoom (AFAIK, ZDoom only has deathmatch support). Welp, gotta dig up some ACS tutorials.
User avatar
NerdKoopa
Stacking voxels
 
Joined: 20 Apr 2013

Re: Prop Hunt in ZDoom?

Postby TheMightyHeracross » Sun Oct 06, 2013 3:59 pm

You actually will not need any ACS at all! Morph classes for changing into objects, special bullet puffs can damage the person who fired it, a person's death state can use A_GiveToTarget to give Health to the killer, DECORATE can do it all!
Tomicapo wrote:Okay im so angry but i leave you alone to make this mode.

Why are you angry?
Because a guy won't give you credit for a mod idea that you didn't give to him?
User avatar
TheMightyHeracross
...and remember: his silence is golden.
 
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Re: Prop Hunt in ZDoom?

Postby edward850 » Sun Oct 06, 2013 8:25 pm

TheMightyHeracross wrote:However, Zandronum is multiplayer-oriented, unlike Zdoom, where multiplayer is uncommon.

Aside from this being subjective, why should this ever be a reason why you don't pick a particular port?
Last edited by edward850 on Sun Oct 06, 2013 8:57 pm, edited 1 time in total.
User avatar
edward850
[netcode intensifies]
 
Joined: 20 Jul 2005
Location: New Zealand

Re: Prop Hunt in ZDoom?

Postby TheMightyHeracross » Sun Oct 06, 2013 8:43 pm

This guy said he wanted to make a multiplayer mod.
I told him that Zandronum would be a better choice, and after all, that's what it's for.
Is that bad? :?
User avatar
TheMightyHeracross
...and remember: his silence is golden.
 
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Re: Prop Hunt in ZDoom?

Postby edward850 » Sun Oct 06, 2013 8:54 pm

They way you worded it suggested that there was no point. The only reason why you shouldn't is because you needed a feature that ZDoom didn't have. You should never sacrifice your feature set only for the mistaken impression that ZDoom multiplayer is unused/"uncommon".
Now, if you can make your mod work within the old feature-base that Zandro provides, that's great. But you shouldn't need to loose sleep over it :P. If you make it, and people want it, they will come.

NerdKoopa wrote:unlike ZDoom (AFAIK, ZDoom only has deathmatch support).

This is news to me.
User avatar
edward850
[netcode intensifies]
 
Joined: 20 Jul 2005
Location: New Zealand

Re: Prop Hunt in ZDoom?

Postby NerdKoopa » Mon Oct 07, 2013 2:04 am

I did say AFAIK, so apparently I didn't know enough. Good to know that now. Also, from what I've seen from the ActorMorph, it seems to inherit everything from the actor that you turn into. I want the hider to only inherit the sprites, collisions and camera height. Nothing else.
User avatar
NerdKoopa
Stacking voxels
 
Joined: 20 Apr 2013

Re: Prop Hunt in ZDoom?

Postby TheMightyHeracross » Mon Oct 07, 2013 5:39 am

Make a totally new, PlayerPawn and give the player some PowerMorph inventory items to use. See the wiki for examples, I'd code a sample actor but I'm on my phone.
User avatar
TheMightyHeracross
...and remember: his silence is golden.
 
Joined: 18 Aug 2013
Location: Philadelphia, PA
Discord: TheMightyHeracross#1716
Operating System: Debian-like Linux (Debian, Ubuntu, Kali, Mint, etc) 64-bit

Re: Prop Hunt in ZDoom?

Postby NerdKoopa » Mon Oct 07, 2013 7:56 am

The link for the "kittylator" example WAD no longer wokrs. Also, I don't think I want the morph to be an iventory item. In Garry's Mod Prop Hunt, you turn into the desired prop by looking at it and pressing E. Is that possible within ZDoom?
User avatar
NerdKoopa
Stacking voxels
 
Joined: 20 Apr 2013

Re: Prop Hunt in ZDoom?

Postby twinkieman93 » Mon Oct 07, 2013 9:31 am

NerdKoopa wrote:The link for the "kittylator" example WAD no longer wokrs. Also, I don't think I want the morph to be an iventory item. In Garry's Mod Prop Hunt, you turn into the desired prop by looking at it and pressing E. Is that possible within ZDoom?

I think so, but there are several variations of Prop Hunt out there, and TF2 Prop Hunt uses the free prop selection method described by Hera.
User avatar
twinkieman93
The Bullfighter
 
Joined: 11 Aug 2007

Re: Prop Hunt in ZDoom?

Postby NerdKoopa » Mon Oct 07, 2013 11:35 am

I know, but I feel like just looking at a prop and pressing a button would be much smoother and faster than fiddling around with a menu with hundreds of props. After all, the hiders have a very limited amount of time to hide. Only 30 seconds in the Gmod version. The menu would also cointain props that wouldn't fit at all in the current level.
User avatar
NerdKoopa
Stacking voxels
 
Joined: 20 Apr 2013

Re: Prop Hunt in ZDoom?

Postby Tomicapo » Mon Oct 07, 2013 11:52 am

Stop fuckers son of a bitch why fo you copy ideas for others like me?
This community is not Zdoom all here are fuckers, fuckers
But i look in the search "Prop Hunt" and the first person who had the idea of doing it for doom was me.
So Move out to fuck.

(user was warned for this post.)
Last edited by Tomicapo on Mon Oct 07, 2013 2:58 pm, edited 1 time in total.
Tomicapo
Banned User
 
Joined: 11 Sep 2013
Location: LACONCHADETUMADRE

Re: Prop Hunt in ZDoom?

Postby Dynamo » Mon Oct 07, 2013 1:01 pm

Hell yeah bro ZDOOMERS IN DA HOOD! 4LYF MUTHAFUCKAS!
User avatar
Dynamo
It's a jungle out there.
 
Joined: 07 Jun 2008
Location: Lygon Street, Carlton

PreviousNext

Return to General

Who is online

Users browsing this forum: Yandex [Bot] and 6 guests