OpenGL Hack Bloom in GZdoom (Continued Discussion)

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
cortlong50
Posts: 753
Joined: Mon Jun 24, 2013 7:12 pm
Location: UT-WA

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by cortlong50 »

Oh yeah. My newer card runs gzdoom at 120mhz on a 55 inch at 1080p like it was running the internet.
My laptop acts like somebody is trying to feed it drano. The highest I get with "it looks good" settings on is like 35-40...when it heats up on op-inhuman I get spots of 12.
So with this post processor I got like 18-25 just standing there.
User avatar
Mánibranðr System
Posts: 179
Joined: Sun Aug 26, 2012 5:28 pm
Preferred Pronouns: They/Them
Location: Hong Kong

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by Mánibranðr System »

Skrell wrote:
ArcheKruz wrote:
Wat. I just tried the 'fixed' version of the DLL file and this happened.
where did you get this version of the DLL from ? What is your reference?
This post I copied the DLLs on top of the latest official release and copied the included settings.
User avatar
cem26
Posts: 124
Joined: Wed Jan 07, 2015 3:34 pm
Location: i will ask somebody ''where i am?!''

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by cem26 »

its not working why i cant play it
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by wildweasel »

cem26 wrote:its not working why i cant play it
Tell us more about the problem. What did you download? Where/how did you install it? What steps have you already taken?
User avatar
MaxED
Posts: 2246
Joined: Tue Feb 28, 2012 12:55 pm

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by MaxED »

I sould probably mention that QEffectsGL doesn't work with GZDoom 2.0.
User avatar
cem26
Posts: 124
Joined: Wed Jan 07, 2015 3:34 pm
Location: i will ask somebody ''where i am?!''

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by cem26 »

wildweasel wrote:
cem26 wrote:its not working why i cant play it
Tell us more about the problem. What did you download? Where/how did you install it? What steps have you already taken?
OKAY first thank you

1. i used those steps

1. Place QeffectsGL.ini and opengl32.dll in your GZDoom folder.
2. Open QeffectsGL.ini and add following section after [Generic]:

1.i copied QeffectsGL.ini and opengl32.dll
2. and i changed this codes
Anisotropy=16
Multisample=8
to
Anisotropy=0
Multisample=0
3.and i open game with ZDL
4.but NOTHING changed

this is my QeffectsGL codes

[Generic]
[gzdoom.exe]
Anisotropy=0
Multisample=0
MultisampleHint=0
Bloom=1
BloomSteps=8
BloomDarken=3
BloomScale=2
SSAO=1
SSAOScale=8.0
SSAOMinZ=0.005
SSAOMaxZ=1.0
Hue=-3
Saturation=20
Lightness=0
Emboss=1
EmbossScale=0.666
DOF=0
DOFMinZ=0.005
DOFSpeed=0.75
DOFScale=1.0

[gzdoom.exe]
Anisotropy=0
Multisample=0
SSAO=0
SSAOScale=0.666
SSAODistance=0.03
SSAOMinZ=0.01666
SSAOMaxZ=0.666
RenderFrame=0
BloomDarken=6.66
BloomScale=6.66
Emboss=1
DOF=1
DOFSpeed=0.666
DOFMaxZ=0.999

[zandronum.exe]
Anisotropy=0
Multisample=0
ZandronumSkyFix=1
SSAOScale=0.666
SSAODistance=0.01999
SSAOMinZ=0.01666
SSAOMaxZ=0.666
RenderFrame=0
BloomDarken=6.66
BloomScale=6.66
Emboss=1
DOF=1
DOFSpeed=0.666
DOFMaxZ=0.999


[doomsday.exe]
RenderFrame=2
SSAOScale=2.0

[glquake.exe]
ZTrickFix=1
ViewportFix=1
BloomDarken=2
EmbossScale=0.4

[hl.exe]
ZTrickFix=1
RenderFrame=2
BloomDarken=5
BloomScale=1.0
SSAOScale=4.0
SSAOMaxZ=0.56
Hue=2
Saturation=5
Emboss=0
DOFSpeed=0.5
DOFScale=2.0

[gunman.exe]
ZTrickFix=1
RenderFrame=2
BloomDarken=4
BloomScale=1.25
SSAOMaxZ=0.56
EmbossScale=0.35
Hue=2
Saturation=5

[quake2.exe]
RenderFrame=1
ZTrickFix=1
SSAOMaxZ=0.56

[kingpin.exe]
RenderFrame=1
ZTrickFix=1
SSAOMaxZ=0.56

[sof.exe]
RenderFrame=1
ZTrickFix=1
SSAOMinZ=0.0005
SSAOMaxZ=0.56
EmbossScale=0.3
SSAOScale=96.0

[quake3.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
DOFMinZ=0.05

[sof2.exe]
RenderFrame=1
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
DOFMinZ=0.05

[stvoy.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
DOFMinZ=0.05

[stvoyhm.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
DOFMinZ=0.05

[wolfsp.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
EmbossScale=0.4

[wolfmp.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
EmbossScale=0.4

[tremulous.exe]
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15
EmbossScale=0.5

[alice.exe]
RenderFrame=2
BloomSteps=12
BloomScale=2
SSAOScale=4.0
Hue=-2
Saturation=15

[unreal.exe]
RenderFrame=-1
Saturation=-10
BloomDarken=4
SSAOScale=32.0

[unrealtournament.exe]
RenderFrame=-1
BloomDarken=8
BloomScale=1.0
SSAOScale=32.0

[doom3.exe]
BloomDarken=2
BloomSteps=4
BloomScale=2
SSAOScale=16.0
Hue=3
Saturation=15

[quake4.exe]
BloomDarken=4
BloomSteps=4
BloomScale=1.5
SSAOScale=8.0
Hue=3
Saturation=15

[tuxracer.exe]
SSAO=0
BloomDarken=32
BloomScale=0.5
User avatar
SyntherAugustus
Posts: 970
Joined: Tue Jul 15, 2003 5:43 pm

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by SyntherAugustus »

MaxED wrote:I sould probably mention that QEffectsGL doesn't work with GZDoom 2.0.
blackfish wrote:Try this instead.

http://forum.zdoom.org/viewtopic.php?f=4&t=47448
User avatar
cem26
Posts: 124
Joined: Wed Jan 07, 2015 3:34 pm
Location: i will ask somebody ''where i am?!''

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by cem26 »

blackfish wrote:
MaxED wrote:I sould probably mention that QEffectsGL doesn't work with GZDoom 2.0.
blackfish wrote:Try this instead.

http://forum.zdoom.org/viewtopic.php?f=4&t=47448

i did QEffectsGL doesn't work with GZDoom 2.0

I think i solved but when i open the game and game CRASHES :I

GZDOOM has encountered a problem and needs to close we are sorry the inconvenience

i didnt try to do other link and i think it solves crash the game problem :I.
Nevander
Posts: 2254
Joined: Mon Jan 06, 2014 11:32 pm

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by Nevander »

When I want QEffectsGL, I use GZDoom G1.9pre-496-gf96f4cb (since it won't work with 2.0+) with this as my INI contents:
Spoiler:
User avatar
Nash
 
 
Posts: 17439
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia
Contact:

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by Nash »

I think there needs to be a much stronger emphasis on the first post that this does NOT work with GZDoom 2.0 and above... :P
User avatar
cem26
Posts: 124
Joined: Wed Jan 07, 2015 3:34 pm
Location: i will ask somebody ''where i am?!''

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by cem26 »

Nash wrote:I think there needs to be a much stronger emphasis on the first post that this does NOT work with GZDoom 2.0 and above... :P
yea yea....
User avatar
cem26
Posts: 124
Joined: Wed Jan 07, 2015 3:34 pm
Location: i will ask somebody ''where i am?!''

Re: OpenGL Hack Bloom in GZdoom (Continued Discussion)

Post by cem26 »

Nevander wrote:When I want QEffectsGL, I use GZDoom G1.9pre-496-gf96f4cb (since it won't work with 2.0+) with this as my INI contents:
Spoiler:
i saw Nevanders (yo) comment

When I want QEffectsGL, I use GZDoom G1.9pre-496-gf96f4cb (since it won't work with 2.0+) with this as my INI contents:

i did it and IT WORKED but i remeber these photos my games isnt look like in photo
photos:
http://hlfx.ru/pub/forumlinks/qeffectsgl/d21b.jpg
http://hlfx.ru/pub/forumlinks/qeffectsgl/d22b.jpg

my game with Nevanders bloom effect:
http://www.photobox.co.uk/my/photo/full ... 0603945711
http://www.photobox.co.uk/my/photo/full ... 0603945802
http://www.photobox.co.uk/my/photo/full ... 0603945901
http://www.photobox.co.uk/my/photo/full ... 0603946447
http://www.photobox.co.uk/my/photo/full ... 0603946213


Now whay i need to do?

danke
Re: Feedback
Sent: Wed Jan 14, 2015 11:52 am
by wildweasel

cem26 wrote:
can you give me feed back to my post?

viewtopic.php?f=4&t=34585
Post Reply

Return to “General”