@Mallo, actually the consumer model of the Rift will likely be better suited for AR application, because one of the earlier concept designs places two cameras, eye width apart, on the front of the device


Nash wrote:I thought the whole point of VR is being to look around by using your body movements as input... I wonder if in my lifetime I'd be able to see full VR games where head motion and gun aiming could be separate (a gun-like device actually moves the player's arms so you can aim anywhere regardless of where your camera is pointing)
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