Community Project Concept - A goddamn quality Jokewad

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The Ultimate DooMer
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Re: Community Project Concept - A goddamn quality Jokewad

Post by The Ultimate DooMer »

Ethril wrote:
Xaser wrote:Want some bonus points? Make it for Hexen, just so we can call it "Hehxen".
"Beyond Hehretic"
2008/2010 say hi (and the name was my suggestion too :P)

(so Hehxen would have to be an infinite ammo slaughter megawad with some new monsters in...would probably work if there was some new weapons and textures too)
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Phobus
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Re: Community Project Concept - A goddamn quality Jokewad

Post by Phobus »

Nothing good can come of this IMO. Even with leileilol's sterling advice.
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Doctor-Dos
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Re: Community Project Concept - A goddamn quality Jokewad

Post by Doctor-Dos »

Do you remember the Nazi-Werewolf dream sequence from "An American Werewolf In London".

Something akin to that style of Dreams-Within-Dreams might be humorous.

http://www.youtube.com/watch?v=D0wShZqe ... plpp_video
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leileilol
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Re: Community Project Concept - A goddamn quality Jokewad

Post by leileilol »

Phobus wrote:Nothing good can come of this IMO. Even with leileilol's sterling advice.
The peer pressure to add in the unfunny, or some unfunny loving guy would come in and spoil the broth.
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amv2k9
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Re: Community Project Concept - A goddamn quality Jokewad

Post by amv2k9 »

Apothem wrote:Some different kinds of unexpected AI for ordinary decorations would be nice. Look one way, see a flaming barrel. When you look away it seems to be closer when you look back. It would start teleporting around the map and just follow you around. It'd be the 'lost companion barrel'.
I made something like this, but it would only move toward you when there was level geometry blocking your line of sight with it. I wanted to have it move around whenever it wasn't in your field of view.
Apothem wrote:A concept of the fact that it's not the demons you're after in all of the games you play in doom, but it's those DAMN KEYS! Perhaps, an even more fun idea is that is the key to unlock the doors are the mini-bosses which are just super large Doom Skullkeys or keycards.
Shrink player down till the key is as big as him, then have him lug it around :lol:
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NeuralStunner
 
 
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Re: Community Project Concept - A goddamn quality Jokewad

Post by NeuralStunner »

amv2k9 wrote:Shrink player down till the key is as big as him, then have him lug it around :lol:
Then Phanto swoops in and eats the poor guy for lunch. :(
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amv2k9
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Re: Community Project Concept - A goddamn quality Jokewad

Post by amv2k9 »

Or... you're shrunk down till the key IS the level. The grooves on the surface of the key become towering walls, those three yellow dots become demon-spitting towers...
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Ral22
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Re: Community Project Concept - A goddamn quality Jokewad

Post by Ral22 »

Anyone in the mood for some stalking barrels?

http://www.mediafire.com/?fqgblj4dysv2vl3
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The Ultimate DooMer
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Re: Community Project Concept - A goddamn quality Jokewad

Post by The Ultimate DooMer »

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Matt
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Re: Community Project Concept - A goddamn quality Jokewad

Post by Matt »

Ral22 wrote:Anyone in the mood for some stalking barrels?

http://www.mediafire.com/?fqgblj4dysv2vl3
Okay now that is just really, really hilariously creepy.


EDIT to avoid spamming up the thread: BoF was the first map I tried the barrels with this on.
Last edited by Matt on Tue Jul 03, 2012 9:35 am, edited 1 time in total.
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Ral22
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Re: Community Project Concept - A goddamn quality Jokewad

Post by Ral22 »

Have you tried Barrels o' Fun with it? Talk about nightmare fuel.
SuperCrazyMan
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Re: Community Project Concept - A goddamn quality Jokewad

Post by SuperCrazyMan »

I don't want to sound too cynical here, but I don't think jokewads are worth anyone's time to make anymore. It seems that even the concept of jokewads itself has been played out. I think it's better to focus on high quality projects that contain humorous gameplay/setting, trying to squeeze humor out of the specific lack of quality is pretty much anti-funniness.
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Project Shadowcat
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Re: Community Project Concept - A goddamn quality Jokewad

Post by Project Shadowcat »

SuperCrazyMan wrote:... trying to squeeze humor out of the specific lack of quality is pretty much anti-funniness.
I don't think that's what the point of this is at all.
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Re: Community Project Concept - A goddamn quality Jokewad

Post by SuperCrazyMan »

Project Dark Fox wrote:
SuperCrazyMan wrote:... trying to squeeze humor out of the specific lack of quality is pretty much anti-funniness.
I don't think that's what the point of this is at all.
From what I can tell, this is more about making jokes that don't suck than bad quality levels. Sorry about that. It's just that for me all that comes to mind when I think of jokewads is stuff like Mock 2 and I can never get that image out of my head.
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XutaWoo
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Re: Community Project Concept - A goddamn quality Jokewad

Post by XutaWoo »

Yeeeaaah that's specifically what I'm trying to avoid.

A Jokewad that actually tries to be funny, or hell just plain tries. Jokewads aren't a bad concept, it's just that nobody bothers to actually try to make a good one.

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