Compiling in Linux

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby arioch » Fri Sep 26, 2003 11:31 am

I'd blame allegro if I could.
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Postby Hirogen2 » Fri Sep 26, 2003 11:43 am

Fredrik wrote:
arioch wrote:Point of comparison:
despite the fact that prboom does far less than zdoom, it only manages to eke out an average of 45fps in doom2 map05 at 1280x1024x8 (athlon xp barton 2500+, 1.83ghz) while zdoom at the same resolution runs on average of 30fps faster, with 3d sounds on, sampling 44100, etc.
Blame SDL?

Prboom uses SDL? ZDoom uses Allegro?
:P
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Postby Anonymous » Sun Sep 28, 2003 5:44 am

uh oh... As I remember on old forum was there something about it. older gcc was needed
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Postby Hirogen2 » Sun Sep 28, 2003 12:21 pm

No. Randy used GCC 3 when I still used 2.95.3 (in ZDoom 1.23 Beta 33) and both worked fine.
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no

Postby ryan » Tue Oct 14, 2003 4:12 am

maybe you should blame the fact that prboom still uses relatively the same original doom engine and randy did tons and tons of optimisations for zdoom. put that engine with tons of optimisation work into sdl and i'll bet it'll perform pretty much the same.

now then, intergalactic walrus, have you made any progress on getting the automake/autoconf stuff into the src, i'm getting excited about being able to play zdoom on my desktop again :D (currently i've only ever played the latest version on the k6-2 300 beside me which has win98 on it. 99% of the time it is being wasted on my roommate ;) i should build another crappier box for him to use, hehe.)

for those of you that blurt out "USE WINE IT WORKS PERFECTLY" no it does _NOT_ work. i've tried MANY different versions of wine and winex with both the 47.cab version and 47i.cab version. with the 47.cab version i get the same directinput error (80040154) with all versions of wine and winex i've tried. with 47i, zdoom crashes with an access violation. until i see screenshots, the version of wine, and a config file to prove that it does work, i hold my argument that it does not work. no, running it in a window does not work either.

for those of you interested, here are some of the versions of wine i tested (that i remember):
wine_0.0.20030618-1_i386.deb
wine_0.0.20030813-2_i386.deb
Wine-20030911.tar.gz
winex-2.1-1_i386.deb
winex-2.2b-1.tgz
winex3_3.0_pre-1_i386.deb

plus a few more debian builds from before june of this year.

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Postby HotWax » Tue Oct 14, 2003 9:30 am

Use Windows.
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Postby arioch » Tue Oct 14, 2003 9:37 am

HotWax wrote:Use Windows.
Werd.

Use Windows.
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Postby ryan » Tue Oct 14, 2003 9:37 am

no. in case you haven't noticed, the topic is "compiling zdoom in linux", not windows users come and bitch about people who don't use windows. how about not posting when you obviously can't think of a real reply.

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Postby HotWax » Tue Oct 14, 2003 10:55 am

I didn't bitch about you, I suggested a solution to your problem. You want to play ZDoom on your desktop, put Windows on your desktop. If you want to take that as a personal affront, I guess that's your problem.
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Postby ryan » Tue Oct 14, 2003 5:49 pm

that isn't a solution to compiling on linux. saying that you're bitching about linux users also isn't taking it as a personal affront, it was a general statement about the fact that every time someone asks about zdoom and linux, rather than get helpful responses they get people like you. next please.

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Postby SargeBaldy » Tue Oct 14, 2003 6:01 pm

i'm fairly sure mewse was aware zdoom ran in windows, and i'm pretty sure you were aware he knew that. so i agree with ryan it could be taken as a personal affront, and it was certainly in no ways helpful.
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