(G)ZDoom commit messages you would NOT like to see

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Xtyfe
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Re: (G)ZDoom commit messages you would NOT like to see

Post by Xtyfe »

  • Will now install spyware on launch to support further development
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leileilol
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Re: (G)ZDoom commit messages you would NOT like to see

Post by leileilol »

  • Direct3D 11 backend added
  • OpenGL support is officially deprecated because AMD is a big shit!!!!
  • OPL Synth emulation removed because it is also a big shit and those who use it need help
  • Linux and Mac support removed
  • Support for RGB232 textures added
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Phobus
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Re: (G)ZDoom commit messages you would NOT like to see

Post by Phobus »

  • Uhhh... yeah. Nobody minds a "square 1" rewrite do they? Who'd have thought we could lose ALL of the code and backups afterall...
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Graf Zahl
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Re: (G)ZDoom commit messages you would NOT like to see

Post by Graf Zahl »

leileilol wrote:
  • Direct3D 11 backend added
  • OpenGL support is officially deprecated because AMD is a big shit!!!!

You know, if it wasn't such a pain to work with the hardware renderer that might actually happen.
To be blunt, OpenGL has degenerated into an utter mess over the last few years, it's only plus being cross platform support. If that wasn't there the API would be dead, bad as it is.
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Ghastly
Spotlight Team
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Re: (G)ZDoom commit messages you would NOT like to see

Post by Ghastly »

  • Added detailed physics calculations for all basic particles. CPU? What CPU?
CaptainToenail
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Re: (G)ZDoom commit messages you would NOT like to see

Post by CaptainToenail »

Added dancing doomguy button as per popular request
Edward-san
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Re: (G)ZDoom commit messages you would NOT like to see

Post by Edward-san »

Removed support to GCC compiler, as it has become an utter shit with the C++11 implementation
D:
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Ghastly
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Re: (G)ZDoom commit messages you would NOT like to see

Post by Ghastly »

  • Recoded the entire source in C#. It no longer runs.
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scalliano
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Re: (G)ZDoom commit messages you would NOT like to see

Post by scalliano »

  • Implented Vavoom-style ingame node/vis builder.
  • Removed DECORATE support to prevent shitty randomizer mods
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Kinsie
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Re: (G)ZDoom commit messages you would NOT like to see

Post by Kinsie »

- Added your posting.
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Xtyfe
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Re: (G)ZDoom commit messages you would NOT like to see

Post by Xtyfe »

  • Added Doomguy 2000 as a developer
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insightguy
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Re: (G)ZDoom commit messages you would NOT like to see

Post by insightguy »

  • All actor properties rewritten by a team of highly trained monkeys in hopes of better actors.
plausiblesarge
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Re: (G)ZDoom commit messages you would NOT like to see

Post by plausiblesarge »

-ZDoom now requires the .NET Framework 3.5 or later to run. Linux Port? whats that?
-In order to prevent piracy, ZDoom will now check your IWAD's unique signature against its verification server every 2 minutes. As a consequence, it is impossible to play the game without an active internet connection
-ZDoom config file removed due to people losing their settings accidentally when you do stupid things with the filesystem. All settings will now be stored in the windows registry. Doom on a thumb drive? What do you mean?
-Added 4 new DLC packs which add new powerful weapons to ZDoom's multiplayer. Weapons include the BFG 15,000, the 4-Barrel shotgun, the Sup3r Chaingun and the Chain Fist, among others
-All enemy health and dropped items are now randomised to give a more realistic feel
-Support for PWADs removed. Instead, a neew online submission system for maps has been implemented, and the best ones will be chosen and included in future DLC packages.
-ACS replaced with Java for easier coding
-All HUD elements will now be positioned using HTML and CSS rather than HUDINFO lumps


I can keep going
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ChronoSeth
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Re: (G)ZDoom commit messages you would NOT like to see

Post by ChronoSeth »

What's HUDINFO? :P
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Tapwave
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Re: (G)ZDoom commit messages you would NOT like to see

Post by Tapwave »

Obviously the Doomscript-beta branch of SBARINFO.

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