ZDCMP2 - ENDOOM & TITLEMUS volunteers needed!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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Xaser
 
 
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Re: ZDCMP2 - Mapping,Detail & Gameplay slots still open for

Post by Xaser »

I'm still kinda tempted to join up, if only for the fact that I worked on the first one (sorta) and feel as if I can do a zillion times better of a job now. If I took a slot, though, I'd be best off doing Phase 1 since I have little patience for minute detailing (hence my recent vanilla fixation :P ).
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Tormentor667
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Re: ZDCMP2 - Mapping,Detail & Gameplay slots still open for

Post by Tormentor667 »

YESYESYES! :D

4 Slots are still left open in Phase 1 ... and even more in Phase 2 and 3, just check the thread :)
http://www.realm667.com/board/viewtopic.php?f=41&t=2311
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Apothem
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Re: ZDCMP2 - Mapping,Detail & Gameplay slots still open for

Post by Apothem »

If there's any scripts that are needed I'd be happy to contribute a bit, I've got a good bit of pre-written stuff if you guys need it at all. :)
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Tormentor667
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Re: ZDCMP2 - Mapping,Detail & Gameplay slots still open for

Post by Tormentor667 »

Well, just join us and we will see if there is something that we definitely need :)
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Tormentor667
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Re: ZDCMP2 - Mapping,Detail & Gameplay slots still open for

Post by Tormentor667 »

Hey guys, there are still Detail (phase 2) and Gameplay/Bugfix (phase 3) slots left open, so if you are skilled in one of these departments, please join us so the development chain is completet. Also someone for the Boss Arena is needed, who provides an arena and an interesting final boss (with all neat DECORATE and ACS stuff) - support us :)

Link for signing up: http://www.realm667.com/board/viewtopic.php?f=41&t=2311

BTW, can someone move this to "Projects"?
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Tormentor667
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Re: ZDCMP2 - 3x Detail slots, 3x Gameplay slots left - join

Post by Tormentor667 »

Join us now, there are still 3x Detail- and 3x Gameplayslots left open: http://www.realm667.com/board/viewtopic.php?f=41&t=2311
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Tormentor667
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Re: ZDCMP2 - 3x Detail slots, 3x Gameplay slots left - join

Post by Tormentor667 »

It has begun ;)
Image
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ChronoSeth
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Re: ZDCMP2 - 3x Detail slots, 3x Gameplay slots left - join

Post by ChronoSeth »

IMHO, that looks really bland. There isn't enough colour variation (I see brown, green, and gray... that's it?)

Then again, it does look a lot more realistic than most maps.
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Jimmy
 
 
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Re: ZDCMP2 - 3x Detail slots, 3x Gameplay slots left - join

Post by Jimmy »

That looks pretty cool, but I think you've gone a bit nutso on the detail, there, Torm. If that part of the mapping process is to be an entirely separate phase of the project's development, I think you should ease off on doing it yourself for the time being. Focus on getting the layout/basic gameplay down first. :wink:

Good luck with the rest of it, though.
Last edited by Jimmy on Sun Apr 01, 2012 8:49 am, edited 1 time in total.
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Gothic
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Re: ZDCMP2 - 3x Detail slots, 3x Gameplay slots left - join

Post by Gothic »

3D floors are allowed too? nice :D
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insightguy
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Re: ZDCMP2 - 3x Detail slots, 3x Gameplay slots left - join

Post by insightguy »

hey, may I join in the play testing? It might also help me play test my upcoming mod so I can test the balance.
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Tormentor667
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Re: ZDCMP2 - 3x Detail slots, 3x Gameplay slots left - join

Post by Tormentor667 »

Jimmy wrote:That looks pretty cool, but I think you've gone a bit nutso on the detail, there, Torm. If that part of the mapping process is to be an entirely separate phase of the project's development, I think you should ease off on doing it yourself for the time being. Focus on getting the layout/basic gameplay down first. :wink:

The detail phase is mostly for consistency reasons :)
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Kassman
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Re: ZDCMP2 - 3x Detail slots, 3x Gameplay slots left - join

Post by Kassman »

Normally I wouldn't sign up for any projects now, but 2 days doesn't sound so bad. I suppose I will take phase 2 slot 1. I would have posted this in the realm667 thread, but for whatever reason I didn't receive a confirmation e-mail.
Gez
 
 
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Re: ZDCMP2 - 3x Detail slots, 3x Gameplay slots left - join

Post by Gez »

I've activated your account anyway; but you might want to check your spam folder just to see if it hasn't been too aggressive in this case.
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Tormentor667
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Re: ZDCMP2 - ENDOOM & TITLEMUS volunteers needed!

Post by Tormentor667 »

Looking for volunteers, from June 21st 2012 (read now!)t is about time
We are currently looking for a volunteer who can create us a nifty ENDOOM screen and also a volunteer who can provide us a nice and atmospheric track for the TITLEMAP. Interested? Check the development forums at http://www.realm667.com/board/viewforum.php?f=41

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