Looking for stereoscope mod.

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Looking for stereoscope mod.

Postby Sodaholic » Tue Nov 09, 2010 1:42 pm

I remember seeing a stereoscope wad for zdoom on here somewhere a quite while back. (2 years, I think) I have lost It since, and cannot seem to find it again. Can anyone help me? Thanks. :)
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Re: Looking for stereoscope mod.

Postby Isle » Tue Nov 09, 2010 2:53 pm

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Re: Looking for stereoscope mod.

Postby phi108 » Tue Nov 09, 2010 3:09 pm

Yesss! I remember trying this months ago, and I couldn't get the effect (didn't try long enough), I just assumed the cameras weren't far enough apart. But now I see it!

Now we need some way to hack the weapons on top of it, maybe offset from each other by ~40-50 pixels (in 320x200 resolution terms)


EDIT: Of course! Voxel guns! Though this shotgun looks really weird, at least it actually converges on the target, giving an instinctive croshair effect without a crosshair. And of course voxel items and decorations look good with it too:

Image
Image
Image
Image
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Re: Looking for stereoscope mod.

Postby Sodaholic » Tue Nov 09, 2010 6:20 pm

Cool, thanks Isle! :D Also, where did you get those voxel models, phi108?
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Re: Looking for stereoscope mod.

Postby phi108 » Tue Nov 09, 2010 9:04 pm

Sodahollic wrote:Cool, thanks Isle! :D Also, where did you get those voxel models, phi108?


The models are from the Doom voxel project, Doomad packed them up with a SVN build of ZDoom's voxel branch:
ZDoom Forum Voxel thread: viewtopic.php?f=4&t=27434&start=105#p530342
Voxel project site: http://www.teamhellspawn.com/voxels.htm
Voxel pack & branch: http://www.teamhellspawn.com/zdoom_vox.zip
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Re: Looking for stereoscope mod.

Postby JustinC » Thu Nov 11, 2010 3:30 am

hmmm....i would have thought the guns could be done better...though i haven't messed with voxels yet....
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Re: Looking for stereoscope mod.

Postby Xaser » Fri Nov 12, 2010 8:03 pm

In the screenshot, that's actually the Shotgun pickup sprite added to the HUD as a simple test. Proper versions haven't been made just yet, but would be quite nice. ;)
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Re: Looking for stereoscope mod.

Postby phi108 » Fri Nov 12, 2010 9:12 pm

After taking those screens, I changed the ACS script to lower the 8 down to 5.5, so I guess that means the separation is 10 instead of 16. This makes the viewing less painful and less dramatic, and makes the shotgun look a bit better, though it might be best to give weapons a (user-definable) separation independent of the world separation (easier with sprites). All in a hypothetical stereoscopy feature though.
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Re: Looking for stereoscope mod.

Postby juizzysquirt » Sat Nov 13, 2010 9:17 am

Bah, so this makes my surprise Stereoscopic mod deprecated. Not that I've done any work on that past couple weeks. I've just got two cameratextures in hud on top of a black background. I tried to make them work with different aspect ratios, but I never managed to get that work properly. The 3d-mode can be toggled on/off, and the effect can/could be mirrored (for some reason I have it disabled atm, need to check out why).

EDIT: I mean the actual aspect ratio displayed on the camera texture, at least my version works without stretching in widescreen resolutions.

1920 x 1200 PNG's (56k users beware!)

http://img339.imageshack.us/img339/5283 ... 011131.png
http://img688.imageshack.us/img688/5283 ... 011131.png
http://img530.imageshack.us/img530/5283 ... 011131.png

1600 x 1200

http://img20.imageshack.us/img20/5283/s ... 011131.png
http://img209.imageshack.us/img209/5283 ... 011131.png

I had plans for displaying the weapon sprites using acs and decorate, but I've been occupied by other projects recently...
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Re: Looking for stereoscope mod.

Postby Apothem » Sun Nov 14, 2010 2:57 pm

I'm excited to see that the voxel project is still moving forward. I remember seeing it when they were still working on the keys and thinking "What possible use could this have?"... I guess now I know :P
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Re: Looking for stereoscope mod.

Postby Sodaholic » Mon Nov 15, 2010 12:48 pm

Is it likely that they are ever going to do monsters? I've heard that they look bad, but I don't really see how...
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Re: Looking for stereoscope mod.

Postby SonicIce » Mon Nov 22, 2010 2:03 am

is there some way to swap the view sides? because i use parallel view method not cross-eye
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Re: Looking for stereoscope mod.

Postby Isle » Mon Nov 22, 2010 4:50 am

"puke 190" in the console
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Re: Looking for stereoscope mod.

Postby SonicIce » Mon Nov 22, 2010 7:22 pm

Isle wrote:"puke 190" in the console

"unknown script 190"
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Re: Looking for stereoscope mod.

Postby phi108 » Mon Nov 22, 2010 8:43 pm

"Puke 2" works for me. Cross eyed works with higher resolutions and with more versatility, but I think parallel is more clear for me, but it has to be with ZDoom in a low resolution and windowed mode, otherwise my eyes can't separate farther.
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