Intriguing developments

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Gez
 
 
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Re: Intriguing developments

Post by Gez »

Why didn't this guy propose patches for the main port instead of making a fork?
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Graf Zahl
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Re: Intriguing developments

Post by Graf Zahl »

Good question. I never heard from him.
Blzut3
 
 
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Re: Intriguing developments

Post by Blzut3 »

More interestingly than GZDoom running on a Mac. It looks like fmodex 4.34 is being used: http://code.google.com/p/gzdoom-macosx/ ... 4f68a2eb8b I downloaded it just to confirm and it is indeed running on 4.34.
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Graf Zahl
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Re: Intriguing developments

Post by Graf Zahl »

Interesting. The source differences are only minimal so I'm going to try if the code compiled in Windows will also work with 4.34.
Blzut3
 
 
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Re: Intriguing developments

Post by Blzut3 »

Since FMOD's website is working again I tried using fmod 4.34.07 with the changes in gzdoom-macosx. As far as I can tell sound works fine. The only thing is if you ignore the #ifdef __APPLE__ (or whatever it was) you have to remove the OPENAL output type on Windows I think.

Edit: It also looks like fmod can natively interface with PulseAudio as well now.
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