16 angle sprites

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

16 angle sprites

Postby Espi » Thu Jul 31, 2003 3:21 am

EDIT: Nevermind
Last edited by Espi on Thu Jul 31, 2003 8:52 am, edited 1 time in total.
User avatar
Espi
Heh.
... in loving memory ...
 
Joined: 17 Jul 2003
Location: Finland

Postby Hirogen2 » Thu Jul 31, 2003 5:23 am

It's already in. I had requested it in the past.
User avatar
Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)

Postby Espi » Thu Jul 31, 2003 8:52 am

Well I'll be damned. :P I kinda feared it'd already be in and I look like an idiot.

Does it recognize and use them automatically, and are the extra angles named like in edge?
User avatar
Espi
Heh.
... in loving memory ...
 
Joined: 17 Jul 2003
Location: Finland

Postby HotWax » Thu Jul 31, 2003 1:22 pm

I believe so, yes. It's been a long time since this issue was discussed, but I think Randy chose to go with the same naming convention.
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Hirogen2 » Fri Aug 01, 2003 6:22 am

Like Edge.

0° -> SPRIA1
22,5° -> SPRIA9
45° -> SPRIA2
etc. So that the original ones are not disturbed.
User avatar
Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)

Postby HotWax » Fri Aug 01, 2003 12:38 pm

Hirogen2 wrote:Like Edge.

0° -> SPRIA1
22,5° -> SPRIA9
45° -> SPRIA2
etc. So that the original ones are not disturbed.


And to further clarify, that would work out to:

SPRIA1
SPRIA9
SPRIA2
SPRIA0
SPRIA3
SPRIAA
SPRIA4
SPRIAB
SPRIA5
SPRIAC
SPRIA6
SPRIAD
SPRIA7
SPRIAE
SPRIA8
SPRIAF

I could be wrong about the SPRIA0 one... IIRC, that's used to denote "no rotation" for objects that have only one viewpoint. Perhaps the inclusion of the other frames overrides this behavior, or perhaps A0 is skipped and each frame is moved one forward, making the last SPRIAG. I'm just not sure. :P
User avatar
HotWax
Do what you must, and pay the price later.
 
Joined: 18 Jul 2003
Location: Idaho Falls, ID

Postby Hirogen2 » Fri Aug 01, 2003 11:16 pm

Wihout A0.
User avatar
Hirogen2
 
Joined: 19 Jul 2003
Location: Central Germany
Github ID: jengelh
Operating System: RedHat-like Linux (RHEL, Fedora, CentOS, etc) 64-bit
Graphics Processor: Intel (Modern GZDoom)


Return to General

Who is online

Users browsing this forum: No registered users and 4 guests