Enjay wrote:Rachael wrote:This is a cool enough mod that I think people should have the opportunity to try it - even if it does require an ancient copy of ZDoom to work properly.
Are you aware of any particular issues with newer versions of the engine? I just tried it with GZDoom 4.4.2. I didn't go too far (visited a few of the sub-maps, wandered around the cottage, got bitten by a dog etc) and it all seemed to be working in much the same way as I remember it doing so when I first played it some time ago.
The only issues I saw reported at the console were a few truncation of floating point warnings and some missing flats.
And it is indeed a very interesting and atmospheric mod.
Nmn wrote:You know I'm really happy people haven't forgotten Haze![]()
Rachael wrote:If you manage to find a coder to help you with the more difficult parts of the mod, you could probably easily finish it
Enjay wrote:Lost in a Cold Haze (...) mental haze/fog (i.e. confusion, feeling lost etc).
Nmn wrote:A small re-rail of the topic: Hey, do you all remember Foreverhood? That was an awesome mod, and Skadoomer - he's one of my stars in the sky - extremely supportive and had great ideas for me when we corresponded.
Nmn wrote:Bumpy.
Is this only about fully released mods, or do unfinished mods (but playable) also count?
Here's a link to my "Lost in Cold Haze" (or simply Haze... I suck at titles) mod:
http://paul.drdteam.org/HazePrototype.zip
Artman2004 wrote:Here's a mod you may not have heard of: ALALN. Think Hideous Destructor, but simpler and less punishing.
https://www.moddb.com/mods/alaln-v8
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