Cool mods people might have missed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: Cool mods people might have missed.

Postby wildweasel » Sun Jul 05, 2009 9:15 pm

The insane people that try to smash two mods together are pretty amusing, though, because sometimes you'll actually see a combination that shouldn't work, yet does. Like the guy that managed to run Urban Brawl with WWHC-Diaz. =P
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Re: Cool mods people might have missed.

Postby NovaDragon » Sun Jul 05, 2009 10:45 pm

That kinda reminds me when you said urban brawl, another good one and i forget what it was called but someone tried to simulate super smash brothers in doom. It was pretty decent, just splice up a few things and you have something thats fun as hell.
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Re: Cool mods people might have missed.

Postby Dynamo » Mon Jul 06, 2009 3:56 am

MarsDoom Preview, I absolutely agree, that's a brilliant wad.
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Re: Cool mods people might have missed.

Postby X-CrAzYkInG-X » Tue Jul 07, 2009 7:17 pm

yea it is. you guys should try MARWARS3 with HD. it fits so good and its fun!
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Re: Cool mods people might have missed.

Postby phi108 » Wed Jul 08, 2009 4:27 pm

I fixed the chaingun's DECORATE code to fire two shots.

link: http://www.sendspace.com/file/xurx4y

Load this file with pk_weapons wad provided by Perkistan in the Doomworld thread.
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Re: Cool mods people might have missed.

Postby zrrion the insect » Tue Jul 21, 2009 6:27 am

if it has not been already said beautiful doom was a great mod. some of the new sounds, such as blood dripping, were annoying but other than that it was simply stunning
i'd post a link, but i can't seem to find it
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Re: Cool mods people might have missed.

Postby Lysander » Tue Jul 21, 2009 11:34 pm

zrrion the insect wrote:if it has not been already said beautiful doom was a great mod. some of the new sounds, such as blood dripping, were annoying but other than that it was simply stunning
i'd post a link, but i can't seem to find it


http://www.doomworld.com/idgames/index.php?id=15736
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Re: Cool mods people might have missed.

Postby NeuralStunner » Fri Jul 24, 2009 2:26 pm

For the smooth weapons mod, add the SSG muzzle flash to the WAD and stick the 4 sounds into a /sounds directory in the pk3.

Why, you ask?

So now you can use IDKFA in the original DooM trilogy and get a fully functional, smooth-looking SSG. :)
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Re: Cool mods people might have missed.

Postby Remmirath » Sun Aug 02, 2009 11:06 am

Another mod that may be missed: Twice Risen.

http://morpheus.hostrator.com/wads/trisen02.zip
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Re: Cool mods people might have missed.

Postby Matt » Mon Aug 03, 2009 7:51 pm

X-CrAzYkInG-X wrote:yea it is. you guys should try MARWARS3 with HD. it fits so good and its fun!

some links, on the pretext that some might not be aware what the 3 means. :D


Anyway, to add to the list: Doom+

Easily missed because damn dude coulda named it something more searchable D:
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Re: Cool mods people might have missed.

Postby Mullac (é) » Tue Aug 18, 2009 2:38 pm

ive seen alot of action doom 2 urban brawl... is it truthly a ZDoom wad? looks so freaking different.
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Re: Cool mods people might have missed.

Postby DBThanatos » Wed Aug 19, 2009 1:01 am

@Mullac: yes, yes it is.
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Re: Cool mods people might have missed.

Postby Mullac (é) » Wed Aug 19, 2009 5:39 am

DBThanatos wrote:@Mullac: yes, yes it is.

Thanks DBT! lot of complicated coding must have gone into it
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Re: Cool mods people might have missed.

Postby wolfman » Fri Aug 21, 2009 2:35 am

Vaecrius wrote:Anyway, to add to the list: Doom+

Captain Red released an updated version here.
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Re: Cool mods people might have missed.

Postby Nate » Fri Sep 11, 2009 10:58 am

An old, vanilla (mainly) levelset for Doom I. Hard as hell, but one of my favorites.

The Beginning of the End
Part I
Part II

Part 1 is completely vanilla doom2.exe compatible. Part 2 claims to require Boom, but seems to work in any 'limitless' port.
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