Cool mods people might have missed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
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DoomKrakken
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Re: Cool mods people might have missed.

Post by DoomKrakken »

Apeirogon wrote:Project uber considered as "Cool mods people might have missed"?
Oh hell yeah, people might've missed that. :)


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Apeirogon
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Re: Cool mods people might have missed.

Post by Apeirogon »

Too Many Super Shotguns

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m8f
 
 
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Re: Cool mods people might have missed.

Post by m8f »

Tourism Deluxe: customizable "-nomonsters" alternative.
Until now, if you wanted to explore Doom levels without any combat whatsoever your only option was the "nomonsters" command line switch. But this has a few problems: monsters won't spawn at all, making boss levels uncompleteable, and scripted actions that happen based on monster death will never fire.

This mod, for GZDoom 3.0 or later, changes that behavior: monsters still spawn, but they're invisible, silent, and will automatically be killed as soon as they engage you. Situations like the above will function as intended.
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DoomKrakken
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Re: Cool mods people might have missed.

Post by DoomKrakken »

Sounds hacky, yet useful too. :D
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Nomakh
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Re: Cool mods people might have missed.

Post by Nomakh »

How about Colorfull Hell Arsenal by TheSkyBug? This mod is unpopular, but why? It contains interesting features like weapon crafting, cool gameplay, a lot of interesting weapons... It even has some kind of "character upgrade" (you can increase your weapon slots with it's limit on in options if you obtain "slot artifact") from some strong monsters.
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nologyn
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Re: Cool mods people might have missed.

Post by nologyn »

I think this mod deserves more love.
viewtopic.php?f=43&t=59072
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Dr_Cosmobyte
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Re: Cool mods people might have missed.

Post by Dr_Cosmobyte »

I will always recommend this mod to all my friends, even if they don't want it. =p

This is one of the most ground breaking doom mods for me, and it's probably on my top three favorites. And it's not even really complete.

ImpieTwo
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Re: Cool mods people might have missed.

Post by ImpieTwo »

GAA1992 wrote:I will always recommend this mod to all my friends, even if they don't want it. =p

This is one of the most ground breaking doom mods for me, and it's probably on my top three favorites. And it's not even really complete.

Where's the download for this?
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Dr_Cosmobyte
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Re: Cool mods people might have missed.

Post by Dr_Cosmobyte »

Beezle
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Re: Cool mods people might have missed.

Post by Beezle »

GAA1992 wrote:Here.
Thanks for the download link GAA! Hehe Doomenator is really bad about putting links in the description of his videos, even his OWN mods. I'll have to give this one a try, looks really interesting :D
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lwks
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Re: Cool mods people might have missed.

Post by lwks »

There's this cool mod that I never saw anyone talking about anywhere neither have seen it on YT, found it while browsing on a Chinese Forum for Russians where some guys where making this kind of Sprite Collab Jam to help this one fella out that worked at NASA and had amazing programing skills but didn't know how to use paint. Anyways maybe it's too underground for anyone outside of the Forum Community to know, it's Brutal Doom kiddos check it out :3:
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SHayden
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Re: Cool mods people might have missed.

Post by SHayden »

How many of you here know for linear doom? Because apparently it's been around for long time and I just recently discovered it when Icarus made doom mod madness about it. It's THE best thing ever. Period.
I literally beat it in like half an hour maybe less, such a simple idea yet so powerful :wub:
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Velaron
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Re: Cool mods people might have missed.

Post by Velaron »

Well, it was hard to not notice, at least in Russia like every gaming news website was writing news about it :D
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Canned Yams
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Re: Cool mods people might have missed.

Post by Canned Yams »

heres something people might have missed...

https://www.roblox.com/games/2652832538 ... s-Doorstep

trust me :wink:


btw level 2 is better than level 1
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