Cool mods people might have missed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
Post Reply
User avatar
Kinsie
Posts: 7399
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33
Contact:

Cool mods people might have missed.

Post by Kinsie »

We're not robots - we can't find EVERYTHING awesome. So I thought, maybe we can point each other to more obscure cool mods that people seem to have bypassed.

Perkristan's Smoother Weapon Animations (and a DECORATE port)
MarsDoom Preview (YMMV on modern versions of ZDoom, but it should work alright)
Older maps by Daniel
Satanic (WARNING: OBSCENELY HARD!)
Wolfen (by LWM)
Walljumping Minimod
The Final Gathering
Last edited by Kinsie on Tue Jun 16, 2009 9:57 am, edited 1 time in total.
User avatar
.+:icytux:+.
Posts: 2659
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: Cool mods people might have missed.

Post by .+:icytux:+. »

holy shit dewd. thats friggin awesum! :D

just wait a lil and i might just dig up some other usefull shit for u people :P
User avatar
Viscra Maelstrom
Posts: 6200
Joined: Thu Dec 04, 2008 1:14 am
Location: plergleland

Re: Cool mods people might have missed.

Post by Viscra Maelstrom »

That mod you linked to does'nt seem to work in GZDoom r-324, number 2 and 4 was'nt lit up on the HUD and even then the weapon animations did'nt show up. Bug?
User avatar
.+:icytux:+.
Posts: 2659
Joined: Thu May 17, 2007 1:53 am
Location: Finland

Re: Cool mods people might have missed.

Post by .+:icytux:+. »

doomhunter_175 wrote:That mod you linked to does'nt seem to work in GZDoom r-324, number 2 and 4 was'nt lit up on the HUD and even then the weapon animations did'nt show up. Bug?
did you download both the files???

the decorate one and the original?
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: Cool mods people might have missed.

Post by Shadelight »

Stickied since I think some people might find this useful. :)
User avatar
Cutmanmike
Posts: 11335
Joined: Mon Oct 06, 2003 3:41 pm
Operating System Version (Optional): Windows 10
Location: United Kingdom
Contact:

Re: Cool mods people might have missed.

Post by Cutmanmike »

Only if it gets filled with mods and not just comments. Therefore I order Kinsie to update his post whenever a cool mod is posted! :twisted:
NiGHTMARE
Posts: 3463
Joined: Sat Jul 19, 2003 8:39 am

Re: Cool mods people might have missed.

Post by NiGHTMARE »

Here's a good ZDoom .wad which rarely ever gets mentioned: Mars Preview. As the name suggests, it's a demo for a larger project, though that sadly never got finished. The .wad doesn't work 100% properly with modern versions of ZDoom, but should still be playable and enjoyable.
User avatar
przndoom
Posts: 692
Joined: Sun Dec 23, 2007 12:22 pm
Location: Right behind you
Contact:

Re: Cool mods people might have missed.

Post by przndoom »

cool mods bro.

Daniel Maps that i have not yet played online with lotsa people:
http://forums.newdoom.com/showthread.php?t=25149

A sweet map (maybe have a face lift???? hmm hmm hmm??? :D huanted mansion???)
http://www.doomworld.com/idgames/index.php?id=791
and a cool one with sounds (work in doom 1 plz)
http://www.doomworld.com/idgames/index.php?id=8734
User avatar
Pinky's ass
Posts: 507
Joined: Wed Sep 05, 2007 2:17 am
Location: ZDoom Forums

Re: Cool mods people might have missed.

Post by Pinky's ass »

przndoom wrote: A sweet map (maybe have a face lift???? hmm hmm hmm??? :D huanted mansion???)
http://www.doomworld.com/idgames/index.php?id=791
That's older than me. :mrgreen:
DavidB1000
Posts: 710
Joined: Wed Jul 30, 2008 4:45 pm
Location: Hell, 9th level.

Re: Cool mods people might have missed.

Post by DavidB1000 »

Daniel's weapon mods have always been complained about, but I enjoy them.

At least he can map very good. What happened to him, anyway?
User avatar
Enjay
 
 
Posts: 26517
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland
Contact:

Re: Cool mods people might have missed.

Post by Enjay »

DavidB1000 wrote:What happened to him, anyway?
He posted here about 2 weeks ago:

http://forum.zdoom.org/viewtopic.php?f= ... 00#p436500
User avatar
Duducrazy
Posts: 600
Joined: Sat Aug 21, 2004 6:16 pm

Re: Cool mods people might have missed.

Post by Duducrazy »

DavidB1000 wrote:Daniel's weapon mods have always been complained about, but I enjoy them.

At least he can map very good. What happened to him, anyway?
IIRC, i once remember that he didn't take the criticisms very well and so he "faded away" for some time.
User avatar
ProjectAngel
Posts: 302
Joined: Wed Feb 18, 2009 12:05 am

Re: Cool mods people might have missed.

Post by ProjectAngel »

I'll see if I can find something worth notice.
User avatar
neoworm
Posts: 1740
Joined: Fri Sep 23, 2005 9:17 am
Location: Czech Republic

Re: Cool mods people might have missed.

Post by neoworm »

Satanic gameplay mod. Very hard but one of the most original wads I saw ever.
http://www.doomworld.com/idgames/index.php?id=15618
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: Cool mods people might have missed.

Post by DoomRater »

Wolfen MUST be mentioned, even if it is awfully popular at this point. I just can't let people miss out on one of the best Hexen mods out there...
Post Reply

Return to “General”