Cool mods people might have missed.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.
User avatar
Tapwave
Posts: 2096
Joined: Sat Aug 20, 2011 8:54 am
Preferred Pronouns: No Preference
Graphics Processor: nVidia with Vulkan support

Re: A cool HUD for new users...

Post by Tapwave »

Um, we can find it, you know. You don't have to post a thread just to promote it.
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: A cool HUD for new users...

Post by wildweasel »

Goldenflare5643 wrote:For your reference, I think its cool. It is already on this forum, but it is hard to find so I am making this topic so that others can have it without digging to deep...
Which, incidentally, is the purpose of the "Cool mods people might have missed" thread, which I've now merged your post into.
User avatar
Goldenflare5643
Posts: 122
Joined: Sat Oct 08, 2016 9:20 pm
Location: One of those stupid 2fort daycare servers

Re: Cool mods people might have missed.

Post by Goldenflare5643 »

Yeah figured that out... thanks, seems to fit here better anyway...
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed
Contact:

Re: Cool mods people might have missed.

Post by wildweasel »



Crossfire by Se7enytes is quite underrated, so I opted to make my own gameplay video of it.
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: Cool mods people might have missed.

Post by DoomKrakken »

ZION (originally called "DUMB 4" and "DOOM Emulation") seems to be making some pretty good progress. It's newest version is in its alpha stage, but other than that, the sprite rips are much better now, and the whole thing altogether just needs a few tweaks.
User avatar
Ravick
Posts: 2002
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: Cool mods people might have missed.

Post by Ravick »

User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: Cool mods people might have missed.

Post by DoomKrakken »

I can't find any videos for Zort... might you have any?
User avatar
Ravick
Posts: 2002
Joined: Sun Aug 22, 2010 10:59 pm
Location: Tubarão, Brasil
Contact:

Re: Cool mods people might have missed.

Post by Ravick »

DoomKrakken wrote:I can't find any videos for Zort... might you have any?
Specially for you then :p



(Yeah, i died w two "donots" :oops: just pretend it didn't happen...)
panzerfaustmna
Posts: 13
Joined: Fri Jul 21, 2017 9:19 am

Re: Cool mods people might have missed.

Post by panzerfaustmna »

Maybe someone will be interested =)
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: Cool mods people might have missed.

Post by DoomKrakken »

^Ummmm... VERY INTERESTED.

Dude, if slowmo is possible, then it's also possible to recreate the slowmo effect for DOOM's weapon wheel! :D

Although, I have no idea if it'll work with crushers and other bits of map geometry, so that mechanic could potentially be abused.
User avatar
Apeirogon
Posts: 1605
Joined: Mon Jun 12, 2017 12:57 am

Re: Cool mods people might have missed.

Post by Apeirogon »

DoomKrakken wrote: Dude, if slowmo is possible, then it's also possible to recreate the slowmo effect for DOOM's weapon wheel! :D

Code: Select all

ACTOR Chronosphere

 +INVENTORY.INVBAR
TNT1 A 1 A_GiveInventory(Chronosphere_of_redalert")
TNT1 A 1 A_TakeInventory(Chronosphere_of_redalert)
loop

ACTOR Chronosphere_of_redalert

  Powerup.Type "TimeFreezer"
  Powerup.Duration 2
I think there used something like this

Anyway, map which blow your mind
https://www.doomworld.com/idgames/level ... g-i/imposs
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: Cool mods people might have missed.

Post by DoomKrakken »

Hey, I remember that map! Mr. Icarus on YouTube covered it once. Never played it until now. The "backstory" (if that's what you'd call it) was most misleading, but I downloaded it and played it and recognized it immediately!

I just now finished blazing through it with Trailblazer... holy cow, I didn't expect to be done with it so quickly, even with Trailblazer... I thought the puzzles would've been much, much harder, considering the fact that it was supposed to be a mind-breaking surreal map.

It was fairly creepy... lemme tell ya... I think I'm gonna look up some DOOM gameplay vids to calm down a little... XD
User avatar
Apeirogon
Posts: 1605
Joined: Mon Jun 12, 2017 12:57 am

Re: Cool mods people might have missed.

Post by Apeirogon »

Well, i`m found this map only when ask at game forum question like "doom is a game about portals, right!? So, where map with non-euclidick geometry, sudden teleportation from tiny room to huge cavern, etc"

And this definetyli single map of this kind. I search for more, but dont find anything like this.
User avatar
DoomKrakken
Posts: 3482
Joined: Sun Oct 19, 2014 6:45 pm
Location: Plahnit Urff
Contact:

Re: Cool mods people might have missed.

Post by DoomKrakken »

User avatar
Apeirogon
Posts: 1605
Joined: Mon Jun 12, 2017 12:57 am

Re: Cool mods people might have missed.

Post by Apeirogon »

Project uber considered as "Cool mods people might have missed"?
Post Reply

Return to “General”