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Cool mods people might have missed.
Posted: Wed Jun 10, 2009 1:12 am
by Kinsie
We're not robots - we can't find EVERYTHING awesome. So I thought, maybe we can point each other to more obscure cool mods that people seem to have bypassed.
Perkristan's Smoother Weapon Animations (and a
DECORATE port)
MarsDoom Preview (YMMV on modern versions of ZDoom, but it should work alright)
Older maps by Daniel
Satanic (WARNING: OBSCENELY HARD!)
Wolfen (by LWM)
Walljumping Minimod
The Final Gathering
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 3:48 am
by .+:icytux:+.
holy shit dewd. thats friggin awesum!
just wait a lil and i might just dig up some other usefull shit for u people
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 9:45 am
by Viscra Maelstrom
That mod you linked to does'nt seem to work in GZDoom r-324, number 2 and 4 was'nt lit up on the HUD and even then the weapon animations did'nt show up. Bug?
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 10:12 am
by .+:icytux:+.
doomhunter_175 wrote:That mod you linked to does'nt seem to work in GZDoom r-324, number 2 and 4 was'nt lit up on the HUD and even then the weapon animations did'nt show up. Bug?
did you download both the files???
the decorate one and the original?
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 12:16 pm
by Shadelight
Stickied since I think some people might find this useful.
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 12:20 pm
by Cutmanmike
Only if it gets filled with mods and not just comments. Therefore I order Kinsie to update his post whenever a cool mod is posted!
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 12:50 pm
by NiGHTMARE
Here's a good ZDoom .wad which rarely ever gets mentioned:
Mars Preview. As the name suggests, it's a demo for a larger project, though that sadly never got finished. The .wad doesn't work 100% properly with modern versions of ZDoom, but should still be playable and enjoyable.
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 1:11 pm
by przndoom
cool mods bro.
Daniel Maps that i have not yet played online with lotsa people:
http://forums.newdoom.com/showthread.php?t=25149
A sweet map (maybe have a face lift???? hmm hmm hmm???
huanted mansion???)
http://www.doomworld.com/idgames/index.php?id=791
and a cool one with sounds (work in doom 1 plz)
http://www.doomworld.com/idgames/index.php?id=8734
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 2:34 pm
by Pinky's ass
That's older than me.
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 2:35 pm
by DavidB1000
Daniel's weapon mods have always been complained about, but I enjoy them.
At least he can map very good. What happened to him, anyway?
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 2:47 pm
by Enjay
DavidB1000 wrote:What happened to him, anyway?
He posted here about 2 weeks ago:
http://forum.zdoom.org/viewtopic.php?f= ... 00#p436500
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 2:53 pm
by Duducrazy
DavidB1000 wrote:Daniel's weapon mods have always been complained about, but I enjoy them.
At least he can map very good. What happened to him, anyway?
IIRC, i once remember that he didn't take the criticisms very well and so he "faded away" for some time.
Re: Cool mods people might have missed.
Posted: Wed Jun 10, 2009 5:59 pm
by ProjectAngel
I'll see if I can find something worth notice.
Re: Cool mods people might have missed.
Posted: Thu Jun 11, 2009 7:18 am
by neoworm
Satanic gameplay mod. Very hard but one of the most original wads I saw ever.
http://www.doomworld.com/idgames/index.php?id=15618
Re: Cool mods people might have missed.
Posted: Thu Jun 11, 2009 12:29 pm
by DoomRater
Wolfen MUST be mentioned, even if it is awfully popular at this point. I just can't let people miss out on one of the best Hexen mods out there...