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Re: ZDoom Wiki Thread

PostPosted: Mon Jul 03, 2017 3:55 am
by Gez
It shows for me.

When you don't seen an update on a page, edit the URL to call the "purge" action, e.g. for Classes it'll be https://zdoom.org/w/index.php?title=Cla ... tion=purge

Re: ZDoom Wiki Thread

PostPosted: Mon Jul 03, 2017 6:19 am
by ZZYZX
It still doesn't have the section. But, puzzled by your post, I tried to log in and found out that it only happens when I'm logged out.

Re: ZDoom Wiki Thread

PostPosted: Tue Jul 04, 2017 2:12 pm
by Rip and Tear
Should the DECORATE definitions for classes be replaced with Zscript?

Re: ZDoom Wiki Thread

PostPosted: Sat Jul 15, 2017 1:25 pm
by Blue Shadow
From here:
ZDoom Wiki wrote:NOTE: Calling subfunctions in ZScript is generally NOT recommended, i.e. calling another user-defined function within another. Doing so will take much more processing time and power, potentially slowing things down. This is imperative especially for common actors that may call the function all the time -- it may be better just to do all the functionality if possible within just one function instead and reorganizing the code to be more efficient.

Reading the above, I'm worried that modders will take this literally and not use sub-functions ever.


Rip and Tear wrote:Should the DECORATE definitions for classes be replaced with Zscript?

Yes, they should eventually.

Re: ZDoom Wiki Thread

PostPosted: Thu Aug 03, 2017 5:14 am
by Agentbromsnor
I'm not sure if I can find more in regards to aspect-ratio on the ZDoom wiki, but I'm interested to know if there's a way to fix the "squished" Doom-sprites in GZDoom? It's not a big issue obviously, but I didn't want to devote an entire thread to this.

Re: ZDoom Wiki Thread

PostPosted: Thu Aug 03, 2017 8:29 am
by Rachael
Multiply the X or Y scale by 1.2, depending on which axis is squished.

Re: ZDoom Wiki Thread

PostPosted: Thu Aug 03, 2017 8:36 am
by Rip and Tear
You might want to look at pixelratio on https://zdoom.org/wiki/MAPINFO_options_ ... L_renderer

Re: ZDoom Wiki Thread

PostPosted: Thu Aug 03, 2017 5:38 pm
by Agentbromsnor
Thanks! I haven't seen that function before. Interesting.

Re: ZDoom Wiki Thread

PostPosted: Sat Aug 19, 2017 1:51 am
by Accensus
Image

Looks like I've been... BannedFromZDoom™.

For the record, Rachael made this account for me, due to the fact that it was initially banned from registering.

Re: ZDoom Wiki Thread

PostPosted: Sat Aug 19, 2017 2:37 am
by Rachael
I made the account because I assumed the security lockdown prevented any account whatsoever from being made. I could not find a ban entry on Lud, specifically.

Re: ZDoom Wiki Thread

PostPosted: Fri Sep 01, 2017 9:36 pm
by Matt
Blue Shadow wrote:From here:
ZDoom Wiki wrote:NOTE: Calling subfunctions in ZScript is generally NOT recommended, i.e. calling another user-defined function within another. Doing so will take much more processing time and power, potentially slowing things down. This is imperative especially for common actors that may call the function all the time -- it may be better just to do all the functionality if possible within just one function instead and reorganizing the code to be more efficient.

Reading the above, I'm worried that modders will take this literally and not use sub-functions ever.

I've assumed it would still be an improvement over giving custominventory items that do the same thing in a pickup state, which I've had plenty of actors do constantly already...


EDIT:
Custominventory hack that ends in "fail" >>> CI hack that ends with "stop"

ZScript direct >>> ZScript subfunction, by a factor of something like 2.1

ZScript subfunction >>>>>>>> any CI hack, to the point where the latter nearly breaks my computer with more intense tests long before the ZScript subfunction begins to be unplayable


EDIT: I've changed the wording of that warning, to include the above observations and to give more nuance to the problem.

Re: ZDoom Wiki Thread

PostPosted: Sat Sep 02, 2017 3:06 am
by Galaxy_Stranger
On the DMFLAGS page, "Allow FOV" & "Big Powerups Respawn" share the same value: 524288. If someone could fix this, it would be awesome.

Re: ZDoom Wiki Thread

PostPosted: Sun Sep 03, 2017 3:49 pm
by randi
Hi, I just upgraded the MediaWiki installation from 1.27.1 to 1.29.1. Bye now.

Re: ZDoom Wiki Thread

PostPosted: Wed Sep 06, 2017 2:35 pm
by Galaxy_Stranger
I updated the Zdoom Dmflags page.

Re: ZDoom Wiki Thread

PostPosted: Wed Sep 27, 2017 12:04 pm
by Blue Shadow
@Vaecrius: Was the warning here at the top of the page meant for FindCVar()?