ZDoom Wiki Thread

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Gez
 
 
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Re: ZDoom Wiki Thread

Post by Gez »

If a value is non-zero, it is used to adjust the offset. The formulas are a bit weird though.
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Re: ZDoom Wiki Thread

Post by wildweasel »

I wrote what I could on the subject, but I have no fucking clue how Wiki formatting works, even looking at the source code from the Actor Classes pages. I've about had it with this page, so I'd love to see someone else help improve it.
Gez
 
 
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Re: ZDoom Wiki Thread

Post by Gez »

The secret to getting a code block like this in a monospaced block which respects spaces and tabs is to start each line with a single space. Which is why looking at other pages may not be very instructive as it's a rather subtle clue.

Alternatively, the <pre> </pre> tags can be used, but then you can't use wiki syntax.
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Re: ZDoom Wiki Thread

Post by Ceeb »

I put some very useful info on the [wiki]Universal_Strife_Dialog_Format[/wiki] page about the ability to call specials directly rather than having to use the old method of creating a DECORATE actor with it's own ConversationID to call the special.

Edit:

Uhhhh, well, it would seem that even though it compiles correctly, specials do not work. :| I need to whip up a test map and PM blzut again...
Gez
 
 
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Re: ZDoom Wiki Thread

Post by Gez »

I think this may be a feature that'll be only available once USDF is directly integrated into ZDoom. It cannot be stored in the binary format.
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Re: ZDoom Wiki Thread

Post by Ceeb »

And the priority on that is... What?
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Re: ZDoom Wiki Thread

Post by Blzut3 »

Gez wrote:I think this may be a feature that'll be only available once USDF is directly integrated into ZDoom. It cannot be stored in the binary format.
That is correct. There are a few other things that can be done in standard compliant USDF that can't be compiled. The compiler warns for everything it doesn't support. To be more specific: All scripts compiled by USDC should work by a compliant USDF parser, not all USDF scripts will loss-lessly work with USDC.
Ceeb wrote:And the priority on that is... What?
Graf expressed interest in the USDC code. I imagine he wants to use the parser logic, so about 1/2 of the needed code is done.
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Re: ZDoom Wiki Thread

Post by Demolisher »

There is some leftover copypasta in the skulltag actors in the wiki.
Example:
Spoiler:
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Apothem
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Re: ZDoom Wiki Thread

Post by Apothem »

I'm awful at explaining things with text, but I've been using the wiki so much lately I figured I'd list some things that have been bugging me...

Things I've learned that have no clear documentation in the Wiki (or no easy way to find):

[*]Switch{Case:} statements

[*]The definitions of NET and CLIENTSIDE need to be clarified for the sake of ST and ZDoom.

[*]A mention of exponents in the Math section for ACS would be nice.

That's it for now, more later as I play more :)
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Re: ZDoom Wiki Thread

Post by NeuralStunner »

Apothem wrote:Switch{Case:} statements
I know I've seen a sort of template somehwere, but I forget where.
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Apothem
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Re: ZDoom Wiki Thread

Post by Apothem »

NeuralStunner wrote:I know I've seen a sort of template somehwere, but I forget where.
My point exactly. I had the same feeling but I can never figure out where it is. :lol:
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Re: ZDoom Wiki Thread

Post by Blzut3 »

As I reorganized the SBARINFO page a bit today I came to thinking. SBARINFO has become quite large, and maybe it's time to split it into multiple articles? Personally I've found it a bit hard to get around the SBARINFO page, but that might have been due to the previous illogical ordering.
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Re: ZDoom Wiki Thread

Post by Gez »

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Re: ZDoom Wiki Thread

Post by Nash »

Is there documentation on the ++++ and ---- features in DECORATE?

It's so difficult to run searches with these characters... :P There should be a name for the feature.
Gez
 
 
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Re: ZDoom Wiki Thread

Post by Gez »

Nash wrote:Is there documentation on the ++++ and ---- features in DECORATE?

It's so difficult to run searches with these characters... :P There should be a name for the feature.
You mean ---- and ####? They're on the [wiki]sprite[/wiki] article, as that seemed the most logical place.



I still want an explanation on that 35.725 tics per second thing. TICRATE is defined as an integer.
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