The official "ZDoom on Mac OS X" thread.

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: The official "ZDoom on Mac OS X" thread.

Postby Darkcrafter » Sun Nov 17, 2019 6:39 pm

I heard from my fellow musicians that mac allows lesser latencies in real-time audio performance, thus it sometimes works better for music tracking and recording. To me all the other pros don't exist, it's a company that has the worst consumerism development and spreading as their only mission.
Last edited by Darkcrafter on Mon Dec 02, 2019 5:34 pm, edited 1 time in total.
Darkcrafter
 
Joined: 23 Sep 2017
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: The official "ZDoom on Mac OS X" thread.

Postby wildweasel » Mon Nov 18, 2019 9:04 am

Why do people enter a thread about making ZDoom work on the Mac, solely to badmouth the Mac, with no other contribution whatsoever? I mean, think what you want about the platform and its company, but people come here for help, not off topic ranting and raving.
User avatar
wildweasel
from a different perspective.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: The official "ZDoom on Mac OS X" thread.

Postby Doug82 » Sat Jun 19, 2021 12:21 am

Hopefully this is the correct place to ask, but is Slade the only option for making Doom maps on OS X? I have tried to google but everything else seems to be PC only.
Doug82
 
Joined: 12 Jun 2021

Re: The official "ZDoom on Mac OS X" thread.

Postby InsanityBringer » Sat Jun 19, 2021 8:56 am

I believe printz is still working on Eureka and if it didn't have macos support initially, it does now. No idea what the build status of it is, though.
User avatar
InsanityBringer
 
Joined: 05 Jul 2007
Location: opening the forbidden box
Discord: InsanityBringer#9908

Re: The official "ZDoom on Mac OS X" thread.

Postby GamaG27 » Sun Dec 19, 2021 11:01 am

so... i went around to find a mod loader for macOS didn't find anything other than zdl 2.3.3.2-mac i couldn't get it to work, i mess around for a bit tried automator (it only loads one mod at a time ) and that leds me to my latest experiment load gzdoom and zdl throu crossover and it works !.. kinda.

openGL says fatal error

vulkan loads but doesn’t open maps

softpoly opens and loads maps but some textures look weird

Thoughts ??
GamaG27
 
Joined: 01 Dec 2021
Discord: #7127
Github ID: #56368966
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Re: The official "ZDoom on Mac OS X" thread.

Postby GamaG27 » Mon Dec 20, 2021 2:03 pm

forget about it too complicated just use SSGL

https://github.com/FreaKzero/ssgl-doom-launcher
GamaG27
 
Joined: 01 Dec 2021
Discord: #7127
Github ID: #56368966
Operating System: Mac OS X 10.8 or later
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Modern GZDoom)

Previous

Return to General

Who is online

Users browsing this forum: No registered users and 5 guests