I love that ZDoom and GZDoom are on Mac as I do all my creative stuff on Mac, and I can even map and edit resources using Slade 3 in OS X (which I love BTW

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I dunno if this has been mentioned on this post before, but does anyone else have very laggy sluggish performance using the GL renderer in OS X? Old school Zdoom and GZDoom using the software renderer run like lightning on my system, but the GL renderer is really laggy and not very fun for me. I even turn texture filtering off and it's still the same (IMO Doom is not Doom with texture filtering

). In an ideal world the software renderer would be perfect for me, especially as it's now true colour, but it doesn't support models, and skies taller than 128 tile when you look up too high (definitely a problem with Heretic and Hexen, which are both 2 games I love as much as Doom!)
My current video card is an Nvidia GTX 750ti and I'm running OS X Sierra, although the laggy performance was the exact same in El Capitan (I assumed that it might be because GZDoom may use the Metal API, which is not supported in El Capitan, but then performance was the same in Sierra using the Metal API). It bothers me that newer games run really nice on my video card (until the new patch, World Of warcraft ran and looked pretty nice, and older games like Bioshock Infinite and the remake of Shadow Warrior run flawlessly at near highest detail settings - The most recent Warcraft doesn't work on my mac anymore though because it's an unsupported processor apparently :/ - Mac Pro 3.1, late 2008 model - but that's a story for an entrely different place

).
