Monster Wad Project in progress

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Postby Giest118 » Wed Mar 03, 2004 9:33 pm

Probably takes an hour though.

WHO WANTS TO SPED AN HOUR DRILLING AT SOMETHING!!???
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Postby Espi » Thu Mar 04, 2004 7:17 am

Nanami wrote:... maximum speed projectiles that take enough damage to kill you even with godmode.
Wouldn't projectiles that take damage actually heal you instead? =P
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Postby Tormentor667 » Thu Mar 04, 2004 7:49 am

What about the demo wad now?
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Postby Nanami » Thu Mar 04, 2004 10:15 am

giest118 wrote:
Nanami wrote:The flying guy's weak.


WEAK!!!!!!!?????????!?!??!?!?!?!?!?!?!?!?!?!?1/1/1/1/1!?!?!!?11/!?!/11?!?!!?!?!??!?

WT FUCKING F ARE YOU TALKING ABOUT!!!!?!?!?!??!?!???!!??? HE'S IMPOSSIBLE TO KILL!!!! LITERALLY!!!!

No he's not, try "kill monsters" in the console.

Espi wrote:
Nanami wrote:... maximum speed projectiles that take enough damage to kill you even with godmode.
Wouldn't projectiles that take damage actually heal you instead? =P

Nope, there've been a couple wads that use high damage to kill the player even in godmode.
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Postby Espi » Thu Mar 04, 2004 10:35 am

Nanami wrote:Nope, there've been a couple wads that use high damage to kill the player even in godmode.
I meant your choice of words is a bit odd; if a projectile takes damage from someone I'd think that would mean it'd heal said someone. =P
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Postby Nanami » Thu Mar 04, 2004 10:39 am

Pfft, you're from Finnish don't forget!
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Postby Espi » Thu Mar 04, 2004 10:40 am

*Finland
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Postby Nanami » Thu Mar 04, 2004 10:42 am

No, Finnish.
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Postby Espi » Thu Mar 04, 2004 10:45 am

I give up.
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Postby Risen » Thu Mar 04, 2004 11:04 am

Espi wrote:Wouldn't projectiles that take damage actually heal you instead? =P


I wonder what happens if you give a projectile a negative damage value.
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Postby Espi » Thu Mar 04, 2004 11:08 am

Risen wrote:I wonder what happens if you give a projectile a negative damage value.
It'll heal you. At least that's how I recall it doing with doom2.exe. There were some issues with at least the health display though. I don't remember exactly, it's been long since I fooled around with dehacked.
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Postby Kate » Thu Mar 04, 2004 12:46 pm

Espi wrote:There were some issues with at least the health display though. I don't remember exactly, it's been long since I fooled around with dehacked.
The issue with it is that it caused your screen to continuously flash random shades of red, blinding you in the process.
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Postby BouncyTEM » Fri Mar 05, 2004 5:06 am

giest118 wrote:Probably takes an hour though.

WHO WANTS TO SPED AN HOUR DRILLING AT SOMETHING!!???

well, i can tell you this much. your monster can survive 210 mdks, at least.
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Postby Tormentor667 » Fri Mar 05, 2004 2:44 pm

Tormentor667 wrote:What about the demo wad now?
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Postby Lexus Alyus » Sat Mar 06, 2004 4:43 am

What demo wad? If your on about my levels... I havn't had time to touch my three sectors that i've already done :-D. I've been composing muisic (for a dance students piece... really important stuff... and fun :-) ) and I've been working... at work... Once I do have some spare time I will happily get to work on the levels... I'm really enjoying making levels that are only 64 units tall :-).

I'll have to check out this new nazi invasion (I think it's on the preveouse page). Just to see what bouncy has added to it.

I'm gone now.

:twisted:
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