interchangable textures

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interchangable textures

Postby cccp_leha » Thu Jul 24, 2003 7:41 am

If textures and flats will have the ability to be used on floors and walls,
  • how would they be applied in, let's say, WAuthor and
  • would the textures be shrunk or truncated to 64x64 and the flats tiled or magnified to ___ ?
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Postby Sphagne » Thu Jul 24, 2003 7:46 am

You may find your answer here. :)
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Postby Fanny Bivingpit » Thu Jul 24, 2003 8:03 am

Ooops, should've searched first...thanx
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Postby cccp_leha » Thu Jul 24, 2003 8:09 am

WTF, I could've sworn I was logged in...But that doesn't answer the WAuthor question, unless you are implying that I should migrate to Deepsea :!:
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Postby Xaser » Thu Jul 24, 2003 11:20 am

Migrate to DeepSea. It's probably the best editor out there except for the lindef\sidedef limitation before you register. Why'd they have to go retail, anyway? It makes me so mad!!! Image
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Postby cccp_leha » Thu Jul 24, 2003 11:45 am

hehe, for that red face of yours there's always warez, but that's why I stick with WAuthor, I'm honest 8-).
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Postby Enjay » Thu Jul 24, 2003 12:06 pm

The problem is that this is a new feature, and WA isn't particularly actively updated (although there was a recent post on Doomworld implying a new version might be out some time). So unless there is a way of hacking up an ini file, or finding some other way to convince WA to list all your flats and textures in the dialogues it won't be possible.

DeePsea is, of course, actively being updated ("RandomLag" is its author if you didn't know) so new features are being added to keep pace with the ports, and sometimes developed hand in hand with the port authors (eg Hi-res textures).
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Postby cccp_leha » Thu Jul 24, 2003 12:19 pm

Good points, can't say that I don't agree, but I just have to get up off of my lazy ass and learn Deepsea, it does look and feel like a great editor; RandomLag (and Co?) did a great job.
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Postby Xaser » Thu Jul 24, 2003 1:07 pm

cccp_leha wrote:hehe, for that red face of yours there's always warez, but that's why I stick with WAuthor, I'm honest 8-).


No! No Warez! With my luck, I WILL get caught! Besides, i'll never be able to build up the courage to do that! Oh, and the Red Face was kinda ripped from one of Mighty Duck X-treme's posts.

Enjay wrote:"RandomLag" is its author if you didn't know


Whoa! The whole time, Randomlag was the author and I never knew it! Thanx for pointing this out!
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Postby Mighty Duck X-treme » Thu Jul 24, 2003 3:02 pm

Xaser wrote:Oh, and the Red Face was kinda ripped from one of Mighty Duck X-treme's posts


*ahem*
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Postby Cyb » Thu Jul 24, 2003 7:23 pm

in wadauthor you can stick any name you want into the texture and flat boxes regardless of it existing or not. so you can texture maps just fine, you just won't be able to see any previews, and you won't be able to select from a list you'll have to type in the names (I always copy/paste names anyway, makes it go quicker). obviously not a perfect system, but it's still do-able.
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Postby cccp_leha » Thu Jul 24, 2003 7:49 pm

"tru dat yo"
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Postby randomlag » Thu Jul 24, 2003 11:55 pm

Cyb wrote:in wadauthor you can stick any name you want into the texture and flat boxes regardless of it existing or not. so you can texture maps just fine, you just won't be able to see any previews, and you won't be able to select from a list you'll have to type in the names (I always copy/paste names anyway, makes it go quicker). obviously not a perfect system, but it's still do-able.
And you can't X align automatically. That plus the lack of high-res texture support (scaled) means you are left with an enormous amount of grunt work (similar to the grunt work getting the flags right). And of course texture error checks don't work. Not exactly the stuff that makes for better levels :shock:
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Postby HotWax » Fri Jul 25, 2003 12:46 am

cccp_leha wrote:hehe, for that red face of yours there's always warez, but that's why I stick with WAuthor, I'm honest 8-).


Never mention the W-word near the D-word anywhere in these forums. You will make the R-word have a tantrum.

WadAuthor will get more and more complicated to setup and support as ZDoom gains new features and nobody updates WA to use them. So if you stick with that choice, you've got a hard road ahead.

DeepSea is nice because it does alot of work for you. It also costs you money. Every update. Go RL!

Zeth for Windows(TM) is currently in the works, and presumably once a stable version is out there people (Randy or others) will step up to add in all the nifty ZDoom features. And Zeth is OpenSource so it will never ever cost money. Yay.
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Postby randomlag » Fri Jul 25, 2003 10:53 am

Thanks Steve :shock:

DeePsea costs money - but updates are FREE for 6 months. For those who update often, much longer. I even send them a note telling them to get the next 2+ updates for free (past the 6 months). Hell, most games don't last 6 months and cost more than DeePsea - just look at the pile of game boxes next to your computer :roll:

Don't really care about WA stuff (nor any other). Merely note the real problems that come up. Each to their own. If someone can make ZETH work, great, since it's a hell of a lot of work in that environment. Those guys should be emailed and thanked. You'd be surprised how few people bother to take the time to compliment free work that took a lot of effort.

IOW all a free choice 8-)
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