Posted: Thu Jul 24, 2003 11:14 am
Number 4: Both Ports Crash Too Much! (At least on my system.)
Wrong! Both Vavoom and Boomsday (that's Boomsday, NOT Doomsday) also have them. The former currently being the only port I know of that supports both 3D floors and slopes.wildweasel wrote:Number 1: TWO ports already have working 3D floors: EDGE and Legacy.
I used to think that too, but I was soon put right. The way ZDoom and Legacy/EDGE handle the renderer part of the engine is apparently totally different and mututally incompatible with each other (or some such programmer jargon ).Number 2: As far as I know, both sources are well documented, and it should be easy to import the extrafloor code into ZDoom along with your existing stuff (polyojbects, etc).
But I like the Doom "movement" more. That is, if you move forward in Build, it's like a moving camera. Just forward. In Doom the view "bobs" a bit.NiGHTMARE wrote:It would be especially good seeing as Randy seems to be implenting various other Build related things at the moment
This is controlled by a cvar called "movebob" and can be increased/decreased/turned off altogether.Hirogen2 wrote:But I like the Doom "movement" more. That is, if you move forward in Build, it's like a moving camera. Just forward. In Doom the view "bobs" a bit.NiGHTMARE wrote:It would be especially good seeing as Randy seems to be implenting various other Build related things at the moment