Rise Of The Triad WAD
Rise Of The Triad WAD
is it possible to get the rise of the triad working on ZDoom since its a WAD file? or probably not
thanks
--oh i forgot to say hi haha this is my first post --
thanks
--oh i forgot to say hi haha this is my first post --
There might be.... Go to http://www.3drealms.com and go to the forums, then the ROTT Source Code sction, there might be some links there to projects for ports.
One of the good people at http://www.icculus.org has ported ROTT to Linux, OS X, and Win32. A compiled version for windows can be found at http://www.apogeegames.com/rott.
Hirongen2's got something pretty interesting to offer, I've been waiting for this along an extended period of time but seems like it will take a lil more: http://linux01.org:2222/rottconv.php
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The engine was a cruel mockery of all things good and pure. Apogee board room meeting:
Marketer: Okay guys, we need to pump out another killer game, and this time I want more copies than even Blake Stone sold! What more can we squeeze out of id's engine?!
Tech #1: Well, as you know we've already added diminishing light, textures on the ceiling and floor, and bad plot lines. I'm not sure there's alot more that engine can really do for us, competitively speaking. Have you seen what id's new engine is doing?
Marketer: That's not good enough! Come on, we've got to be able to do something with it! Staircases? Elevators? Sky textures? ANYTHING?
Tech #2: Well, uhhhh... we could probably coax some kind of sky out of it, but really if you ask me we need to concentrate on making some kind of new engine.
Marketer: How much will that cost us?
Tech #2: I don't know, a couple thousand maybe?
Marketer: You're fired. Tech #1, what can you give me?
Tech #1: Welll uhhh.... How about we change the ceiling height, but keep it flat throughout the whole level... and we could rip off all the ceilings and show a flat picture in the background.
Marketer: Keep going.
Tech #1: Ooh and we could put in crappy multi-angle sprite platforms that would make "elevators" and stuff and even "staircases!" Yeah!!!
Marketer: Now you're talking! Okay, now we just need something to really make it sell. Something that'll make all those kids between the ages of 11 and 14 really go for it.
Tech #1: Well there's the old standby, tons and tons of mindless gore.
Marketer: Do it! And throw in some drugs for good measure! And with zero expense, we'll all get the biggest Christmas bonus ever!
All: YAY!
Marketer: Okay guys, we need to pump out another killer game, and this time I want more copies than even Blake Stone sold! What more can we squeeze out of id's engine?!
Tech #1: Well, as you know we've already added diminishing light, textures on the ceiling and floor, and bad plot lines. I'm not sure there's alot more that engine can really do for us, competitively speaking. Have you seen what id's new engine is doing?
Marketer: That's not good enough! Come on, we've got to be able to do something with it! Staircases? Elevators? Sky textures? ANYTHING?
Tech #2: Well, uhhhh... we could probably coax some kind of sky out of it, but really if you ask me we need to concentrate on making some kind of new engine.
Marketer: How much will that cost us?
Tech #2: I don't know, a couple thousand maybe?
Marketer: You're fired. Tech #1, what can you give me?
Tech #1: Welll uhhh.... How about we change the ceiling height, but keep it flat throughout the whole level... and we could rip off all the ceilings and show a flat picture in the background.
Marketer: Keep going.
Tech #1: Ooh and we could put in crappy multi-angle sprite platforms that would make "elevators" and stuff and even "staircases!" Yeah!!!
Marketer: Now you're talking! Okay, now we just need something to really make it sell. Something that'll make all those kids between the ages of 11 and 14 really go for it.
Tech #1: Well there's the old standby, tons and tons of mindless gore.
Marketer: Do it! And throw in some drugs for good measure! And with zero expense, we'll all get the biggest Christmas bonus ever!
All: YAY!