[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Apr 27, 2013 2:15 pm

there's got a reason for making this hand afterall you smarty-pants! :lol:
seriously, awesome work again.
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Re: [SPRITES] Spriting Carnival!!

Postby VICE » Sat Apr 27, 2013 2:19 pm

Xaser wrote:It's a neat idea but it seems entirely too large, unless you're planning on scaling down the HUD sprite in-game (which could be neat).

Well, the idea is to shoot a wide horizontal "line" of plasma that cuts through enemies and can clear corridors of weak monsters, so, supposedly a BFG equivalent weapon.
I guess it may be a little too big, even for a slot 7 weapon. I'll probably edit that narrow section out and make it shorter, so it doesn't take up half of the screen, but I plan to keep it as wide as it currently is.
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Re: [SPRITES] Spriting Carnival!!

Postby Xaser » Sat Apr 27, 2013 4:21 pm

I'm meaning that the sprite itself is entirely too large to be displayed on the screen in 320x200 resolution, intentions aside. You're going to have to do something about the size, as it currently looks like this in-game:
Image
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Re: [SPRITES] Spriting Carnival!!

Postby VICE » Sat Apr 27, 2013 7:25 pm

Huh. I haven't considered that.
I just tested it a bit, looks like I'll have to rework the proportions of the whole thing (the "bow" needs to be 40% smaller, and the grip and base need to remain the same so the hands don't looks tiny).
Good thing I still have all the fire animation frames split into layers.

I'll post some more progress later.



Edit:

Image
Scaled it down, made it symmetrical and added/changed some details. I think this is it and I'm ready to animate, but if anyone else has any suggestions, I'd love to hear them.

Also, I made an ammo pickup for the Line Pack ammunition that it'll be using.
Image
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Re: [SPRITES] Spriting Carnival!!

Postby Gothic » Sat Apr 27, 2013 8:33 pm

that looks much better :)
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Re: [SPRITES] Spriting Carnival!!

Postby Sgt. Shivers » Sat Apr 27, 2013 9:13 pm

The larger version of the bow would make an awesome view of some kind of hover bike vehicle.
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Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Sat Apr 27, 2013 11:52 pm

Every time I try to make a rocket launcher, I end up making something else.
RL POS.png
RL POS.png (2.49 KiB) Viewed 491 times

This might work as a small laser gun.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Apr 28, 2013 2:22 am

Megaherz wrote:Edit:
Image
holy moly that's wowly amazing resizing... :shock:

by the way, glowing effect at front barrel will working for more looks like a energy weapon Z. or put glowing things at somewhere else.
without that, it's just like a explosive weapons IMO.
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Re: [SPRITES] Spriting Carnival!!

Postby DeXiaZ » Sun Apr 28, 2013 2:24 am

Megaherz wrote:Huh. I haven't considered that.
Image
Scaled it down, made it symmetrical and added/changed some details. I think this is it and I'm ready to animate, but if anyone else has any suggestions, I'd love to hear them.

Also, I made an ammo pickup for the Line Pack ammunition that it'll be using.
Image

Awesome work, very "beautiful" weapon (:
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Re: [SPRITES] Spriting Carnival!!

Postby NiGHTMARE » Sun Apr 28, 2013 2:49 am

zrrion the insect wrote:Every time I try to make a rocket launcher, I end up making something else.
This might work as a small laser gun.


To me, it looks like some kind of flamethrower.
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sun Apr 28, 2013 3:08 am

Megaherz wrote:[New weapon size image]


It's still 450 wide which means it won't fit on a non-widescreen resolution without further scaling. You may, or may not, consider that a problem.
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Re: [SPRITES] Spriting Carnival!!

Postby VICE » Sun Apr 28, 2013 3:33 am

Thanks for the feedback everyone.

Enjay wrote:It's still 450 wide which means it won't fit on a non-widescreen resolution without further scaling. You may, or may not, consider that a problem.

The weapon without the blades extending from the sides is ~300 pixels, so the only thing non-widescreen players will be missing are the sharp edges of the weapon. I guess it is a bit of a shame, but I don't think missing out the sharp edges on non-widescreens is worse than making it universally smaller for everyone.
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sun Apr 28, 2013 5:11 am

been playing around for ages now trying to make a decent falling forwards imp altdeath that kinda matched the forward marine and zombie death anims.

I am aware of some others (davidG's etc...) but they tent to fall straight forwards in a very wolf3d/sod style. this to me is great but doesn't exactly fit doom right.

well tweaking of the guts-out imp of brutaldoom has yielded much better results this time:please feel free to use and edit...
IMPDEATH.PNG
IMPDEATH.PNG (5.18 KiB) Viewed 323 times
not sure if this has been done similarly but i'd love to know if it has! it'd would probably be much better than mine!
anyone know of any other imp (or other for that matter) altdeaths aside from the "its nature to die" david g thread?
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Sun Apr 28, 2013 6:21 am

Image
How about so?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sun Apr 28, 2013 7:15 am

now that's seems natural so much without cyan background, but it's doesn't need to remake. it's okay enough.
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