[SPRITES] Spriting Carnival!!

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Re: [SPRITES] Spriting Carnival!!

Postby Biosyn » Thu Apr 25, 2013 11:00 pm

Blox, that sprite would look really nice if the doom guy was picking something at shoulder length. And with faster animation of course. Kind of reminds me how Duke could pick up objects in a quick manner with his hands showing in DNF's 2001 trailer.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Apr 25, 2013 11:24 pm

Biosyn wrote:faster animation of course.

Image
lil' faster, isn't it?

anyway i'm commanding you for make this hand sprite into a zombie's hands for john's lagend blox!
you cannot deny me!...me!...me!...sorry.
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Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Fri Apr 26, 2013 12:11 am

I think I'm done reworking this sprite. This will probably be the final version.
Pew Pew.png
Pew Pew.png (41.45 KiB) Viewed 697 times

@Blox, that hand looks fantastic!
I've also got a grenade launcher in the works.
0.png
stupid barrel took forever to get right.
0.png (3.15 KiB) Viewed 654 times
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Apr 26, 2013 2:21 am

gonna love it when that grenade launcher is long barreled.
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Re: [SPRITES] Spriting Carnival!!

Postby blackfish » Fri Apr 26, 2013 7:50 am

The color of the grenade launcher suggests it might be a flak cannon, which gives me an idea or few. :P
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Re: [SPRITES] Spriting Carnival!!

Postby VICE » Fri Apr 26, 2013 5:28 pm

Lookie what I got:

Spoiler:


Going to make this into a line-gun a-la Deadspace.
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Re: [SPRITES] Spriting Carnival!!

Postby .+:icytux:+. » Fri Apr 26, 2013 8:30 pm

that, is, sexy.
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Re: [SPRITES] Spriting Carnival!!

Postby Nash » Fri Apr 26, 2013 8:46 pm

That's a nice grabbing animation Blox... now do tween morphs for shits and giggles. XD
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Re: [SPRITES] Spriting Carnival!!

Postby Blox » Fri Apr 26, 2013 8:51 pm

it already is a morph but ok
Spoiler: Major boredom
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Re: [SPRITES] Spriting Carnival!!

Postby TiberiumSoul » Fri Apr 26, 2013 10:54 pm

Frozen Archon of Hell ala Winters Fury
FrozenArchon.png
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Re: [SPRITES] Spriting Carnival!!

Postby Sgt. Shivers » Sat Apr 27, 2013 12:41 am

TiberiumSoul wrote:Frozen Archon of Hell ala Winters Fury
FrozenArchon.png


Woah, that looks pretty cool!
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Re: [SPRITES] Spriting Carnival!!

Postby Enjay » Sat Apr 27, 2013 1:52 am

zrrion the insect wrote:Weapons pix

Both of them look great.

BTW, what software do you use to make animated PNGs?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Sat Apr 27, 2013 2:41 am

Megaherz wrote:Lookie what I got:
i hope doomguy's hand strength is almost like a goku...:?
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Re: [SPRITES] Spriting Carnival!!

Postby 0bsidian » Sat Apr 27, 2013 4:27 am

I'm expecting someone to show up with a ridiculously fast hand animation at any minute...
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Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sat Apr 27, 2013 4:44 am

Caco Gibs etc.PNG
been playing with recolouring davidG's caco gibs and as such made gibs for the painelemental, arachnotron and spidermastermind!

the decorate I use basically involves a second pain state for each monster(inventively called 'pain2' :roll: ) which the first frame of 'pain' randomly jumps to.
the first frame of 'pain2' uses spawndebris to chuck out the appropriate gib!
as there are multiple gibs for some enemies, the caco and elemental gibs are run off of a randomised generator to spawn one at random.

the reason for the secondary pain state is that there seems to be far to many gibs otherwise! LOL!

and while I was at it I tweaked davidG's caco gib frame too using blood recoloured and edited the hell out of from eriances scrag thingy...
Cacogib.PNG
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(not too keen on this but I thought I'd share anyway!
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