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Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Feb 20, 2013 3:00 pm
by Bren
Turbo wrote:Any thoughts or suggestions?


Yeah I'm not sure about the front sight. Being able to see through it might not make sense with regards to the extreme low resolution and the angle at which we're viewing the rifle.

Was the hood standard issue?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Feb 20, 2013 4:15 pm
by Turbo
Captain J wrote:it's fine to me but two ploblem.
aiming point is big and awkwardly shaped.
how about 3x3 pixels?
and another ploblem is gunstock needs more shading.

Done and done. Progress so far:
Image
All that's left now are the rest of the frames and some minor tweaking.
Thanks for the feedback!

@Bren: The front sight isn't going to be used for aiming in-game. I think the hoods were standard issue, but soldiers preferred to have them off if I remember correctly. I decided to keep it on anyways.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Feb 20, 2013 7:17 pm
by timmyr0x0r
TerminusEst13 wrote:
timmyr0x0r wrote:
timmyr0x0r wrote:PFHOR ENFORCER FROM MARATHON MUHAHAHAH


Okay, so it's the Marathon 2/Infinity version, then :).


Image


It is Tfear, then?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Feb 20, 2013 8:44 pm
by Sergeant_Mark_IV
My attempt at making an "Express HD" sprite of SARGA1
The idea is to test the possibility of making "not so good but still ok HD" sprite in a quick time.

Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Feb 20, 2013 8:45 pm
by Ricochet
Turbo, are you in any way related to Weasel?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Wed Feb 20, 2013 9:20 pm
by Blox
Sergeant_Mark_IV wrote:High-res sprite in a quick time.

The big thing that would make this plausible, with good quality even - is if we could somehow organize who does what part of a spriteset.

Having some stuff to slap on would also speed things up.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Feb 21, 2013 4:06 am
by Hornetzero
Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Feb 21, 2013 4:47 am
by Captain J
did you ripped this sprite and made it with 5 directions?
i think i saw this sprite from every snes games but directions.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Feb 21, 2013 5:30 am
by Enjay
Shouldn't it be, you know, BIGGER? ;)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Feb 21, 2013 5:55 am
by Nash
omg a godzilla/ultraman beat em up mod in ZDOOM DO WANT

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Feb 21, 2013 10:19 am
by Hellstorm Archon
Ooh, maybe the spritework can also be done for the monsters from the NES Gozilla Creepypasta? ;)

EDIT: There's a site for that.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Feb 21, 2013 11:37 am
by Turbo
I'd like to see those Godzilla sprites being implemented in a mod to sometime in the future.

Ricochet wrote:Turbo, are you in any way related to Weasel?

Hehe, no.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Feb 21, 2013 2:25 pm
by Sergeant_Mark_IV
Blox wrote:
Sergeant_Mark_IV wrote:High-res sprite in a quick time.

The big thing that would make this plausible, with good quality even - is if we could somehow organize who does what part of a spriteset.

Having some stuff to slap on would also speed things up.



Well, in the last project, the main issue was the focus. The author never got satisfied with the final result, and had to change the concepts all the time.

My attempt at making a HD marine in 15 minutes.
Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Feb 21, 2013 2:29 pm
by Blox
That's part of organization, setting a concrete goal and following it until the end.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Thu Feb 21, 2013 3:44 pm
by Turbo
More progress:
wolf3d_rifle_animated_v3.gif
Almost done..
wolf3d_rifle_animated_v3.gif (9.42 KiB) Viewed 300 times

(Muzzle flash is from The Lost Episodes)