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Re: [SPRITES] Spriting Carnival!!

Posted: Sat Feb 02, 2013 12:51 pm
by Blox
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I dunno guys.

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Feb 02, 2013 1:24 pm
by Xaser
The mirroring is too obvious. Makes it looks a bit odd, IMO, though blanking out one side makes it look like a good start. :P

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Feb 02, 2013 1:42 pm
by Gez
The thing that bugs me in every mirrored HUD sprite (especially for stuff like guns akimbo) is how the lighting is mirrored too.

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Feb 02, 2013 1:45 pm
by Blox
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Well I have an unmirrored version too.

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Feb 02, 2013 11:15 pm
by cypherphage
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3D model flat based coins?

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Feb 02, 2013 11:17 pm
by The Zombie Killer
The problem with using 3D models for things like that is performance drops quite a lot when you have a large amount on-screen.

-TZK

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Feb 02, 2013 11:23 pm
by cypherphage
If randy/graf want to add some sort of way to render sprites flat to the ground instead, I'm all for it. But coin sprites just look awful IMO, I think these look a lot better. Besides, there are ~22 total tris on screen there, and I didn'th notice any big hit (brutal doom on the other hand...).

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Feb 02, 2013 11:25 pm
by The Zombie Killer
Yeah, it'd be an awesome feature to have. Many mods would benefit from it (Brutal Doom to name one)

-TZK

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Feb 02, 2013 11:34 pm
by Captain J
oh boy! a somebody dropped lot's of septims!
also 3d works? sounds cool to kick buns.

Re: [SPRITES] Spriting Carnival!!

Posted: Sat Feb 02, 2013 11:39 pm
by Ricochet
[sarcasm]You support kicking bunnies?! You animal aboozer! [/sarcasm]

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Feb 03, 2013 12:19 am
by cypherphage
Image Hastily made in gimp, they of course require gzdoom...because the equivalent feature in zdoom has been noed.
If somebody has a cylinder model I could use to make coin stacks with this, i'd be quite happy. Hell, I might even try to make some nice textures.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Feb 03, 2013 12:57 am
by Captain J
Ricochet wrote:[sarcasm]You support kicking bunnies?! You animal aboozer! [/sarcasm]
buns means butt.
also kind of bread.
does somebody saw bunny with made out wheat? i hope so. :)

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Feb 03, 2013 1:19 am
by gerolf
Could be used for; alternative standing frames, reloading gun frames (using both), getting pissed off that the gun is jammed (using both), etc.
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Quibus unus utrum eligitis?

More:
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Re: [SPRITES] Spriting Carnival!!

Posted: Sun Feb 03, 2013 5:18 am
by Captain J
gerolf wrote:getting pissed off that the gun is jammedImageImage
he is kinda cute if he doing like that. :lol:
missiles!!!.PNG
anyway, i made a lot's of rotations of the 16-bit style missiles.
hey, what are you expecting for? it's just a little retro art style.
anyway, i'm going to decorate those missilies in next time.
and, original sprites from soldier blade; the epic 16-bit shooting game made by hudson software.

EDIT: i forgot about talking about decorates.
i'll send decorated wad to WIP thread.

Re: [SPRITES] Spriting Carnival!!

Posted: Sun Feb 03, 2013 10:15 am
by Mike12
Here's a sorta hellish assault rifle that I'm working on:
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Credits so far go to Eriance (for a majority of the resources used), osjclatchford, zzrion the insect, Blox, Banjo Software, and Rogue Entertainment

And after putting it on the backburner for a while, I finally got back to working on this centered SW Riot Gun, where I think I managed to fix the perspective/scale issues:
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