[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Blox » Wed Jan 30, 2013 5:14 pm

That's already a fine animation, just add the flash as a final cherry on the cake - and make the flame progress from the bottom until it looks like that, flashes, and while still flashes the flames from the very bottom start to dissipate.
Which they will continue until it goes back to the idle state.
User avatar
Blox
I am Laziness Incarnate!
 
Joined: 22 Sep 2010
Location: Apathetic Limbo

Re: [SPRITES] Spriting Carnival!!

Postby Sgt. Shivers » Wed Jan 30, 2013 5:34 pm

Image

I'm still trying to make this widescreen friendly.
User avatar
Sgt. Shivers
 
Joined: 22 Jun 2012
Discord: Sgt. Shivers #4769

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Jan 31, 2013 4:30 am

rdmga0doom.png
rdmga0doom.png (20.72 KiB) Viewed 820 times

quad heavy machine gun from spear resurrection...
sorry shivers, i was cannot resisted.
dang. that worthless large black space is always bugging me! :evil:
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby Sgt. Shivers » Thu Jan 31, 2013 4:37 am

Captain J wrote:
rdmga0doom.png

quad heavy machine gun from spear resurrection...
sorry shivers, i was cannot resisted.
dang. that worthless large black space is always bugging me! :evil:


Nice!
User avatar
Sgt. Shivers
 
Joined: 22 Jun 2012
Discord: Sgt. Shivers #4769

Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Thu Jan 31, 2013 10:57 am

Captain J wrote:dang. that worthless large black space is always bugging me!

Maybe put a computer screen or a UAC logo there. Or a computer screen with a UAC logo.

I think I've got the fire animated rather well. There are more than a few off bits, but I don't think it's too big of a deal.
Disco.png
Disco.png (30.02 KiB) Viewed 755 times

Now to make a flash or two for it, and maybe add reflections of the fire to the gem/metal.
Spoiler: I also made this animation :trippy:
Last edited by zrrion the insect on Thu Jan 31, 2013 12:27 pm, edited 1 time in total.
User avatar
zrrion the insect
Like a fish in a child's hands.
 
Joined: 25 Jun 2009
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Postby Gez » Thu Jan 31, 2013 11:05 am

The metal definitely needs to be colored and lit by the flames.
Gez
 
 
 
Joined: 06 Jul 2007

Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Thu Jan 31, 2013 5:30 pm

Like this?
CSPUA.png
CSPUA.png (17.14 KiB) Viewed 657 times
User avatar
zrrion the insect
Like a fish in a child's hands.
 
Joined: 25 Jun 2009
Location: Time Station 1: Moon of Glendale

Re: [SPRITES] Spriting Carnival!!

Postby Gez » Thu Jan 31, 2013 5:44 pm

That's more like it! :)
Gez
 
 
 
Joined: 06 Jul 2007

Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Thu Jan 31, 2013 11:17 pm

zrrion the insect wrote:Like this?
CSPUA.png
burn baby burn! :twisted:
toast the demons!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: [SPRITES] Spriting Carnival!!

Postby Tormentor667 » Fri Feb 01, 2013 5:40 am

TheDarkArchon wrote:Image

That made my day :D
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: [SPRITES] Spriting Carnival!!

Postby Amuscaria » Fri Feb 01, 2013 11:59 pm

zrrion the insect wrote:Now to make a flash or two for it, and maybe add reflections of the fire to the gem/metal.
Spoiler: I also made this animation :trippy:


You have made me proud.
User avatar
Amuscaria
The Sentient Mushroom
 
Joined: 26 Jul 2004
Location: Growing from mycelium near you.

Re: [SPRITES] Spriting Carnival!!

Postby osjclatchford » Sat Feb 02, 2013 5:18 am

A little Idea I had after playing some doom64
skullkeys.PNG
skullkeys.PNG (1.31 KiB) Viewed 371 times
an alternative look to the skullkeys...
osjclatchford
 
Joined: 07 Feb 2011

Re: [SPRITES] Spriting Carnival!!

Postby .+:icytux:+. » Sat Feb 02, 2013 6:22 am

zrrion the insect wrote:Like this?


to be honest it's a little too red now, it kinda looks more "real" now but I think it lost a bit of its charm. Might just be me though, but I'd suggest toning it down a little bit.
User avatar
.+:icytux:+.
Mr. Happy of the Day!
 
Joined: 17 May 2007
Location: Finland

Re: [SPRITES] Spriting Carnival!!

Postby Gez » Sat Feb 02, 2013 7:44 am

I would only tone it down for some of the frames, so that it flickers as the flames move.
Gez
 
 
 
Joined: 06 Jul 2007

Re: [SPRITES] Spriting Carnival!!

Postby gerolf » Sat Feb 02, 2013 10:53 am

osjclatchford wrote:A little Idea I had after playing some doom64
skullkeys.PNG
an alternative look to the skullkeys...

That's pretty cool!
User avatar
gerolf
 
Joined: 06 Nov 2010
Location: USA

PreviousNext

Return to General

Who is online

Users browsing this forum: DotBot, Semrush [Bot] and 4 guests