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Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 25, 2013 2:58 am
by MopHead561
zrrion the insect wrote:Now we're getting somewhere!
DBZG.png
The gem still hasn't got an animation. I can't seem to get it to brighten the way I want for the firing frames. :violin:

Is that part of my uranium cannon sprite in there?
http://forum.zdoom.org/viewtopic.php?f=19&t=29949
.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 25, 2013 5:26 am
by Captain J
oh my, such a dead ringer.
but it's bearly diffent to me.
maybe he referenced it or customized it i think...

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 25, 2013 5:51 am
by zrrion the insect
MopHead561 wrote:Is that part of my uranium cannon sprite in there?

Yes. You're credited in the mod I'm using it in. I hope it's okay for me to use.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 25, 2013 4:28 pm
by MopHead561
Well thank you for the credit, and I glad to see it being put to use. Admittedly, It wasn't exactly the prettiest thing when I made it, and I definitely enjoy the improvements you've made. So feel free to use it.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 25, 2013 5:52 pm
by Blox
Image Image

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 25, 2013 8:46 pm
by NachtIntellect
Blox wrote:Image Image

2nd one definitely looks a hell of a lot better, matches up to the skin of the default green player.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Fri Jan 25, 2013 10:21 pm
by Captain J
Whiteace wrote:2nd one definitely looks a hell of a lot better, matches up to the skin of the default green player.
cuz he is inproves everything... :wink:

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 26, 2013 2:56 am
by Tormentor667
Awesome Blox :)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 26, 2013 3:49 am
by Enjay
The extra contrast on the boot looks superb.

Am I right in saying that there is no way to get weapon HUD sprites to use the player's translation colour?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 26, 2013 6:29 am
by Blox
You probably could if you could access them.. But that seems like some WFDS stuff, unless a PlayerTranslated "***:***" Translation variant is added. (So "translate palette entries This:That to PlayerColor")
In which case you'd have to spend some effort to eradicate any stray colors, but that's the price to pay for having nice things. (When we can't have any.)

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 26, 2013 9:21 pm
by Ravick
Blox wrote:Image Image


:wub:

Her... any changes of a recolor to make it looks like a non-bloody zombieman uniform? :mrgreen:

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 26, 2013 9:27 pm
by Blox
Image?

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 26, 2013 9:40 pm
by Ravick
You made my day, mister Octopus with Santa's hat! :D

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sat Jan 26, 2013 10:18 pm
by Ricochet
lol.

Re: [SPRITES] Spriting Carnival!!

PostPosted: Sun Jan 27, 2013 3:18 am
by Captain J
Ravick wrote:mister Octopus with Santa's hat!

a gentle octopus i say. :)